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Tuesday, 28 October 2025

ROG Xbox Ally X review: Is this handheld gaming PC an Xbox?

ROG Xbox Ally X review: Is this handheld gaming PC an Xbox?

7.9

Xbox by name only, the ROG Xbox Ally X is a handheld gaming PC first and foremost. Designed to rectify the frustrations of shoehorning Windows 11 onto a device not custom-made for gaming, this is a much better attempt that still struggles with friction. In terms of power (and its high price), the ROG Xbox Ally X stomps over other handheld gaming PCs. But from a usability perspective, Windows 11 still pops up to cause a nuisance every now and then.

This device serves as a reminder that Xbox has entered its midlife crisis phase. Instead of buying a motorbike, it’s teamed up with a gaming PC brand to enter a new hardware division. Under pressure to make more money than ever before, Xbox is making fewer big hits and focusing more on a platform-agnostic future.

Don’t expect to play your entire library of Xbox games natively on this device, though. Past the Xbox branding, this is an ROG device through and through. At its core, the ROG Xbox Ally X is like its predecessors, the ROG Ally and ROG Ally X, albeit with some console gaming flourishes.

As such, this imposing handheld primarily plays PC games. It’s possible to play console games by streaming them from your console, or compatible games via the cloud with an increasingly expensive Xbox Game Pass subscription. But the ROG Xbox Ally X is ultimately a PC dressed up as a gaming device.

What it does, however, is provide an all-in-one launching pad for the many different PC platforms. That, and more power than most other handheld gaming PCs. Windows 11 sucks up some of that power and occasionally diverts attention away from gaming, but not nearly as much as it historically has.

Table of contents

It’s still a Windows device, but better

When ROG and Xbox first teased the collaborative device, the promise was that they would make a better Windows experience for handheld gaming. As opposed to a Steam Deck, which runs on the gaming-specific SteamOS, most handheld gaming PCs use Windows 11.

Not a custom Windows operating system for playing games, but the same Windows 11 you get on a laptop or desktop PC. In the past, it made for a clunky experience. Virtual keyboard prompts not appearing properly, gamepad inputs failing to register, and other quirks frequently got in the way.

ROG and Xbox have partially made good on their collective promise with the Xbox Ally. Their attempt comes in the form of the ‘Xbox full screen experience’, a new version of the Xbox app that blocks most of Windows’ background nonsense, theoretically freeing up more power for gaming.

ROG Xbox Ally X displaying Xbox app
Image: Chris Button.

By long-pressing the Xbox button, you can choose to swap over to the regular Windows 11 experience. I had to do this a few times to install some third-party apps and check that some software was running properly. As much as I tried to avoid the Windows 11 side of the ROG Xbox Ally X, having access to the full operating system was handy for troubleshooting — a hallmark of PC gaming.

But swapping between Windows 11 and the optimised Xbox app isn’t as free and easy as you might like. Going back to the Xbox app from the Windows 11 desktop triggers a pop-up recommending you restart the device to get the most optimised experience. Presumably, the ROG Xbox Ally X can only disable unnecessary background processes if it launches directly into the Xbox app. All going well, you shouldn’t need to swap between the two sides of the Windows 11 operating system often, once you’re up and running.

Two apps, both alike in functionality

My review unit arrived with the setup already complete, possibly to bypass any initial boot complexities. To find out for myself, I reset the device, only to learn that it was a far less cumbersome task than I expected. The only complication I encountered was needing to manually initialise and update Armoury Crate SE, ROG’s device management tool, so that it would work properly.

Curiously, the ROG Xbox Ally X combines Armoury Crate SE on top of the Xbox software. I thought pairing the two would be overkill, creating a clash of apps trying to assert dominance over one another.

Armoury Crate SE software
Image: Chris Button.

After roughly a week of using the device, however, I’m pleased that this clash hasn’t eventuated. Xbox’s app mainly handles the software and game library management, while Armoury Crate SE controls the hardware, including performance settings and the like. Both have dedicated quick-access buttons on the top-left side of the device, making it easy to change settings in a matter of seconds.

Peering through Windows

That’s not to say I haven’t encountered my fair share of frustrations. Supporting multiple different PC game launchers is one of the touted advantages of a Windows handheld gaming PC versus a Steam Deck (putting aside the fact that you can tweak a Steam Deck to play non-Steam games). But at least I can install Fortnite via the Epic Games Store without any software trickery.

Navigating those storefronts smoothly is another story. Opening the Steam storefront for the first time launched it in the regular desktop view. It meant that none of the ROG Xbox Ally X’s gamepad inputs worked, forcing me to resort to using my finger on the touchscreen. I get it, a touchscreen is meant to be touched, but the less I can smudge a display with my sweaty mitts, the better. Compounding my frustrations was the default zoomed-out scaling of Steam made it tricky to tap the exact menu items I wanted.

Steam Deck vs ROG Xbox Ally X
Steam Deck’s (top) native SteamOS is easier to navigate than the desktop view the ROG Xbox Ally X (bottom) defaults to. Image: Chris Button.

Trying to launch Steam’s ‘Big Picture mode’, which is compatible with controllers, only slightly improved the experience. Immediately, the gamepad controls worked as intended. Unfortunately, the scaling was off again, cutting off the edges of the app’s UI. On top of that, despite the Steam app’s UI purporting I could press the Xbox button to access the software’s menu, it only opened the Xbox quick menu baked into the device.

I could’ve tinkered with some more settings and likely fixed the app’s view scaling, but I’d had enough by this point. In better news, after installing a game from Steam, you can then access it from the Xbox library menu. It automatically populates with games you install, regardless of storefront, which is convenient.

ROG Xbox Ally X Steam app cutoff
Launching Steam’s ‘Big Picture mode’ doesn’t work properly, cutting off UI elements, among other irritants. Image: Chris Button.

The ROG Xbox Ally X’s user experience is not completely frictionless, but it’s much better than previous Windows 11 handhelds I’ve tried. ROG and Xbox say they’ll continue to update the software post-launch, so that might smooth out a few more creases. As it stands currently, it’s a workable, if occasionally janky, platform with room to grow.

A note on price

Australians get a slightly better deal than those in North America, for once. When the ROG Ally X (not the Xbox version) launched last year, it was priced at US$799 overseas, while Aussies copped a $1,599 price tag.

In the US, the ROG Xbox Ally X costs US$999, a fairly steep year-on-year increase. Fortunately, that didn’t result in an increase here, with the local price holding steady at $1,599, same as the non-Xbox Ally X.

That’s still an expensive device, no matter whose branding is on it, but it’s refreshing to see an almost 1:1 currency conversion, dismal as the exchange rate may currently be.

ROG Xbox Ally X specifications and price

Processor AMD Ryzen AI Z2 Extreme
Memory 24GB LPDDR5X
Display 7-inch FHD (1920 x 1080) 120Hz touch-enabled IPS display
Size 29.0 x 12.1 x 2.75 cm
715 g
Storage 1TB PCIe 4.0 NVMe M.2 SSD
Battery 80WHrs
Type-C 65W AC adapter
Connectivity Wi-Fi 6E (802.11ax)
Bluetooth 5.2
3.5mm Combo Audio Jack
USB 3.2 Gen 2 Type-C DisplayPort / power delivery
USB 4 Type-C (Thunderbolt 4, DisplayPort 1.4, Power Delivery 3.0)
UHS-II microSD card reader
Price (RRP) $1,599
Warranty One year
Official website Asus Australia

I like big grips and I cannot lie

Like the PlayStation Portal before it, the ROG Xbox Ally looks like someone stretched an Xbox controller and slapped a big screen in the middle. It’s built for performance, not for looks. I’d argue it’s like me in that regard, although it’s debatable I meet even the performance criteria.

I’ve got moderately sized hands, and the ROG Xbox Ally X is only just portable enough for me to hold comfortably. At 715 grams, it’s noticeably heavy, heavier than the Ally X (678g), Steam Deck OLED (640g), and Nintendo Switch 2 (534g). Surprisingly, though, it’s lighter than the 740g Lenovo Legion Go S.

Comparison between PlayStation Portal Steam Deck Nintendo Switch 2 and ROG Xbox Ally X
Clockwise, starting from the top-left: PlayStation Portal, ROG Xbox Ally X, Steam Deck OLED, and Nintendo Switch 2. From the top, they all look similarly sized. Image: Chris Button.

Offsetting its bulk are the protruding controller grips on either side. The ROG Xbox Ally X is much easier to hold because of this, as chunky as it looks. My hands and wrists still fatigued after a while, which could have more to do with my lack of upper-body strength than anything else.

Everywhere else, the ROG Xbox Ally X looks similar to ROG’s past handheld gaming PC. The large, seven-inch LCD 120Hz panel remains the same (no OLED, unfortunately), as does a commitment to control sticks bordered by RGB lighting. That’s how you know it’s for gamers. It was also one of the first things I disabled to preserve battery life.

ROG Xbox Ally X underside angle
From underneath, however, the Xbox Ally X’s heft shows. Image: Chris Button.

Both USB-C ports sit adjacent to one another on top of the device. After enjoying the top and bottom placement adopted by the Switch 2, I’m slightly annoyed I don’t have the option of plugging in via a different angle, depending on what’s most comfortable at the time.

Also, whose idea was it to place the near-identical library and menu face buttons together? One has horizontal lines, and vertical lines on the other. At a quick look, they barely stand apart. I still accidentally press one instead of the other, opening the Xbox game library instead of pausing a game.

library and menu buttons close up
I’d like to have a word with whoever put these menu buttons together. I’ll be gentle, I promise. Image: Chris Button.

Games and benchmark performance

Here’s where things get particularly interesting. Perhaps glossed over in favour of the shiny Xbox branding, the ROG Xbox Ally X uses a new chipset on the inside, the AMD Ryzen AI Z2 Extreme. Aside from the upgraded system-on-a-chip, most of the device’s specs are on par with last year’s ROG Ally X.

As spotty as the software integration may be at times, the hardware is the consistently strongest performer here. Likely the result of a more power-efficient processor, and the ability to crank the power settings to a higher 35W when plugged in, the ROG Xbox Ally X is notably more powerful than past handheld gaming PCs.

Using 3DMark’s Time Spy benchmark at the highest power settings, the ROG Xbox Ally X returned a score 15 per cent higher than the Ally X, and roughly 26 per cent higher than the vanilla ROG Ally. Compared to the Lenovo Legion Go S, which uses the less powerful AMD Ryzen Z2 Go chipset, the ROG Xbox Ally X crushes it with more than a 116 per cent performance leap.

This trend continues with the Forza Horizon 5 benchmark; on the Extreme graphics preset, the ROG Xbox Ally X averaged 73 frames per second (fps) at its native 1080p resolution, more than 120 per cent higher than the Ally X. While the results were closer with other hardware in Shadow of the Tomb Raider’s notoriously tough benchmark, it still outperformed devices running at their respective 800p resolutions.

An odd anomaly popped up when running the Cyberpunk 2077 benchmark, however. Set to the handheld-optimised ‘Steam Deck’ preset, the ROG Ally X surpassed the Xbox Ally X’s average frame rate by around 13 per cent. Neither reached the golden 60fps mark, but remained relatively smooth, nonetheless.

I’m not sure what to put the difference down to — variables like driver updates and game patches can impact performance in weird and wonderful ways. Considering I ran the Cyberpunk 2077 test on the Ally X a year ago, and no longer have access to the older device, it’s tricky to say for sure. For now, I’ll chalk the discrepancy up as an outlier, given that the ROG Xbox Ally X outpaces it in other benchmarks. Running the recent Doom the Dark Ages at 60fps in the ‘Handheld’ preset is a pretty mean feat.

Optimised for handheld, battery life

Finding games that run well on handheld gaming PCs is now a little easier, with the Xbox app now listing each game’s handheld compatibility on the store page. Like the ‘Deck Verified’ label on Steam, it indicates which games are optimised to run well on handheld gaming PCs.

It’s not perfect, though, and it doesn’t mean that a ‘Handheld Optimised’ game will run smoothly from the get-go. Ninja Gaiden 4, a recent fast-paced action game, carries the official optimised badge. However, it needed a bit of tweaking before I could enjoy reasonably smooth gameplay.

For some reason, Ninja Gaiden 4 defaulted to the ‘High’ graphics preset. Because it had the ‘Handheld Optimised’ signifier on the storefront, I assumed that the game would automatically choose the optimal settings. If you consider between 20-30fps on the Xbox Ally X’s 17W power mode optimal, then sure, it did a bang-up job.

Dropping the settings down to ‘Medium’ fared much better, hovering between 40-50fps for the most part. I considered locking the frame rate to 30fps, but the screen’s variable refresh rate support prevented any ugly stuttering or screen tearing when dropping a few frames.

On a full battery, I got nearly three hours of playing Ninja Gaiden 4 on the 17W power setting, which is pretty good for a new and visually complex game. Battery life largely depends on which game you play, plus the graphical and power settings you choose. ROG’s low-power ‘Silent Mode’ will get hours of battery life when playing older or less-demanding 2D games. Crank up to the 25W ‘Turbo’ setting and expect to get less than two hours from bigger, more graphically intensive games.

Who is the ROG Xbox Ally X for?

When the first ROG Ally arrived in Australia, the more affordable Steam Deck wasn’t yet out locally. Now that Valve’s device is available here, seeing a device cost nearly double the OLED Steam Deck variant raises an eyebrow.

For that $1,599 price tag, the ROG Xbox Ally X does outperform cheaper devices. It plays PC games, new and old, well. Xbox’s controller grips are much more comfortable to use, even with the device’s still-heavy frame.

There’s still no escaping the spectre of Windows 11, though. Not yet, at least. Despite some good attempts to streamline the user experience for handheld gaming, the Windows OS still frustrates, albeit less frequently.

But for those with patience, a penchant for customisation, and the pennies to match, the ROG Xbox Ally X is a more powerful and more versatile gaming handheld than other iterations.

Xbox provided an ROG Xbox Ally X for review coverage.

ROG Xbox Ally X
The ROG Xbox Ally X is a much-improved attempt at a Windows 11 handheld gaming PC, but it still has some friction to sort out.
Features
8
Value for money
7.5
Performance
8.5
Ease of use
7.5
Design
8
Positives
Performance improvements
More comfortable to hold and use
A better software experience...
Negatives
...but Windows 11 still causes friction
$1,599 is a lot to pay for a handheld gaming PC
7.9

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I tried editing a video in Adobe’s new Premiere for Mobile app

I tried editing a video in Adobe’s new Premiere for Mobile app

Adobe has just announced a new mobile phone version of its Premier Pro video editing software. Given that Premiere Pro is one of the industry’s most respected editing tools, I had to try it out – and it’s available now on the Apple App Store. There’s an Android version “coming soon” but Adobe hasn’t revealed just when as of yet.

Made-for-mobile interface

Working with the vertical nature of mobile phones, I’d say that Premier mobile is ideally suited to short-form video editing, however, you can also edit widescreen 16:9 footage. Fire it up and you’re greeted with a Home Screen with direct buttons for various task. This includes starting a blank project to generating images, converting images to video, extracting audio and more.

The editing interface is clean, straight-forward and quite simple. It includes a multi-track timeline and row of buttons for Videos and Images, Music and Audio and Titles and Captions. The source window scales to full screen playback as well.

You can import images from your photo library, Adobe Stock, files or record voice-overs right from the app.

What I really like is that you can access Adobe’s powerful Firefly generative AI for tasks like creating a video from an image. I turned a static image of a person’s face into a short video of that person smiling and it took hardly any time at all.

Once assembled to your timeline you can clean up audio, such as removing background noise, add a soundtracks, etc.

AI-generated captions are easy to add too, and you can stylise text using templates or custom settings.

Once your video is edited, you can choose your export settings including resolution, quality and frame rate, or set your project to open in the desktop version of Premiere Pro.

Google Shorts partnership

Adobe is also adding a new Create for YouTube Shorts space within Premiere mobile. By tapping “Edit in Adobe Premiere” directly from a YouTube Short, creators will open a dedicated workspace designed specifically for short-form content. The aim is to make high-quality Shorts faster to produce and easier to upload.

Key features include:

  • Access to exclusive effects, transitions and title presets so clips stand out
  • Ready-to-use templates for polished, professional content
  • The ability to customise and share templates, helping new trends emerge
  • One-tap publishing back to YouTube Shorts

Creators also keep the full functionality of Premiere mobile, including pro-level editing tools, studio-quality audio with Generative Sound Effects and Firefly-powered AI features for generating unique assets.

The YouTube Shorts creation space in Premiere mobile is coming soon.

The verdict

All in all, I found Premiere Pro very easy to learn and it has some helpful features built-it. I expect that more generative AI features will be added in future builds. And while there isn’t as many tools, customisations or effects as CapCut, I expect that many will appreciate Adobe’s corporate-friendly content controls.

The post I tried editing a video in Adobe’s new Premiere for Mobile app appeared first on GadgetGuy.


Adobe Firefly becomes your all-in-one AI tool for creating anything

Adobe Firefly becomes your all-in-one AI tool for creating anything

Adobe Firefly is taking a major leap from image generator to full creative studio, now adding multitrack video editing, AI-generated soundtracks and voiceovers directly inside its browser-based platform.

Unveiled at the AdobeMAX 2025 conference in Los Angeles, the update means you can create, edit and finish a whole project in the one place, without jumping into separate apps.

It also raises a big question for creators: how much of your workflow could now be handled in Firefly instead of Adobe’s more complex desktop tools?

Video editing now built directly into Firefly

One of the headline additions is a new private beta Firefly video editor, offering creators precision timeline editing in the browser. You can organise clips, generate assets on the fly, trim, sequence and add titles. It supports frame accurate control and even text based edits through transcript workflows.

Users can bring in their own footage and combine it with generated shots, including stylised looks like claymation or anime. Title templates and quick generation tools make scratch edits fast, while a history panel keeps track of previously created media.

Adobe Firefly editor interface
The Firefly video editor supports multiple tracks and you can add your own footage or generate it using AI. Credit: Adobe

The Firefly video editor could be a handy way to quickly edit videos on the go, as well as fill in missing shots or effects using generative AI, without launching into Premiere Pro. Speaking of Premiere, Adobe also announced its Premiere for Mobiles app, you can read more on this here.

Generate soundtracks and voiceovers in seconds

Firefly now includes AI audio creation tools designed for licensed, commercially safe output. Generate Soundtrack produces multiple music variations that sync to your video automatically. Generate Speech adds lifelike text to speech voices with fine control over emotion, pacing and emphasis.

Adobe has partnered with ElevenLabs for multilingual voice options, helping creators rapidly produce content for different audiences.

Firefly "generate soundtrack" tool
Generate a soundtrack to match your video’s content in Firefly. Credit: Adobe

These new audio creation options can be especially useful for creating copyright safe music and voice overs, or simply spending less time and money using stock licences.

Firefly Image Model 5 boosts photorealism

Adobe’s latest model, Firefly Image Model 5, generates native 4MP visuals with improvements in fine detail, accurate lighting and realistic human anatomy. It also introduces conversational editing with Prompt to Edit, allowing users to describe changes to an image using natural language.

The Adobe Firefly Image Model 5
There wasn’t a huge buzz about Firefly Image Model 5 but it has a number of human-centric improvements. Credit: Adobe

Interestingly, the Image Model 5 announcement was quite short, with a much greater spotlight on Adobe’s integration of many different 3rd-party generative AI models into its apps and platforms.

Personalised content with custom models

Firefly Custom Models let creators train AI using imagery they have rights to use, producing asset sets that stay consistent to their brand or style. Models are private by default and can only be shared with permission, making this a safer approach for commercial creative teams.

This was demonstrated at the keynote and it was surpassingly easy to train a custom model using existing assets, and looks to be a useful way for many businesses to add consistency to their artwork.

More AI models to choose from

Firefly continues to add partner models including Google, Topaz Labs, Black Forest Labs, OpenAI, Runway and more. This means creators can access a library of top AI engines within one subscription rather than jumping between services.

AI models
Lots of 3rd party image and video AI models mean you can get everything you need without leaving Firefly. Credit: Adobe

So now, you can simply select which model is particularly strong at a particular type of generative work, such as adding photo-realistic visual effects to a video.

It’s also an interesting admission by Adobe that its own generative AI models may not always be the right tool for the job all the time, allowing you a more seamless pathway to the best results.

Project Moonlight previewed across Adobe’s ecosystem

Another previewed feature, Project Moonlight, is an AI creative assistant that can analyse content and social performance to help with ideation and recommendations. Once finished, Adobe says creators will be able to move from concept to finished content in minutes simply by describing what they want.

Project Moonlight interface showing graphs of your social media performance.
The Project Moonlight interface showing graphs of your social media performance. Credit: Adobe

Adding the ability to analyse the performance of your social posts is particularly interesting, and may help improve views and engagement of your future posts.

Availability and pricing

Many features such as Prompt to Edit, Generate Soundtrack and Generate Speech are available in public beta now. Others like the Firefly video editor and Custom Models are in private beta, with waitlists open.

Creative Cloud Pro and Firefly plan customers currently have access to unlimited image and video generations through to 1 December.

What this all comes down to is that you’ll be able to do more in Adobe Firefly, as it’s not just the place to go for creating generative AI images. It could also mean avoiding, or even opening Adobe’s more pro-level apps like Premiere Pro, Audition, Photoshop and more.

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Oppo confirms Find X9 prices in Australia for iPhone-like device

Oppo confirms Find X9 prices in Australia for iPhone-like device

After its recent launch in China, the flagship Oppo Find X9 phones have been confirmed for Australia overnight.

Set to go head-to-head with Apple’s iPhone 17 Pro and Samsung’s Galaxy S25 Ultra devices, the Find X9 starts at a premium $1,799 price in Australia. Oppo’s ‘Pro’ model attracts an even higher $2,299 price at retail — a big jump from the Find X8 Pro’s $1,799 price tag.

Oppo has a history of making phones with high-quality camera systems, which appears to be a focus once again for its latest launch. On the base Find X9, there’s an assortment of 50MP sensors spanning the main, wide-angle, and telephoto cameras.

For the Find X9 Pro, Oppo teamed up with premium photography brand Hasselblad for a 200MP 3x optical zoom telephoto lens. Oppo also sells a $699 Hasselblad teleconverter kit, which it says boosts the optical zoom to 10x, or up to 200x digitally.

Oppo Find X9 Pro rear Hasselblad camera
Image: Oppo.

As was previously revealed in China, Oppo opted for MediaTek’s Dimensity 9500 chipset, eschewing the highly touted Snapdragon 8 Elite Gen 5 processor. 12GB of memory comes with the base Find X9, while the Pro houses 16GB. Both ship with 512GB of built-in storage.

Oppo’s fondness for big batteries continues here, with the Find X9 sporting a big 7025mAh battery, outsized by the Pro’s 7500mAh capacity. Oppo says the phones support high-speed wired charging of up to 80W, provided you’ve got a compatible charger. Both phones also get 120Hz AMOLED screens; 6.59 inches in size for the X9, and 6.78 inches for the X9 Pro.

The Oppo Find X9 and Find X9 Pro launch in Australia on 6 November via JB Hi-Fi and Oppo’s online store. For the all-important colours: you can grab the X9 in Titanium Grey or Space Black, while the X9 Pro comes in Silk White or Titanium Charcoal.

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Monday, 27 October 2025

Google hits back at 183 million Gmail data breach claims

Google hits back at 183 million Gmail data breach claims

Google has announced that claims of a major Gmail data breach are “false”, in the wake of reports citing 183 million impacted accounts.

In a thread of posts to the official News From Google account on X, Google claims that the “inaccurate reports are stemming from a misunderstanding of infostealer databases”, and not the result of a Gmail data breach.

As reported by IT security site Bleeping Computer, the 183 million figure stems from a recent update to Have I Been Pwned, a site that publishes information about publicly known data breaches. It’s not referring to a recent breach attributed to a single company. Instead, 183 million is the number of unique email addresses connected to a range of accounts that have been impacted by data breaches over the years.

Still, it’s a good idea to check Have I Been Pwned and update any impacted accounts to stay secure.

The post Google hits back at 183 million Gmail data breach claims appeared first on GadgetGuy.


Garmin Venu 4 can track multiple activities in a single workout

Garmin Venu 4 can track multiple activities in a single workout

If there’s one thing smart wearables want to be today, it’s an on-wrist fitness guide. Garmin has perhaps championed this approach for longer than most, and recently launched the Venu 4 smartwatch to continue its wearable exercise companion philosophy.

Without drastically changing the design of the Venu 3 — which added wheelchair exercise tracking — the Garmin Venu 4 upgrades a lot of the smartwatch’s software features. One of the big additions is the ability to track multiple workout types in a single session.

Instead of stopping one activity type on the watch, which is then saved as a standalone workout, the Venu 4 lets you combine multiple activities in a single workout. For example, if your gym session consists of a treadmill warm-up, followed by some weights, and then a bike cooldown, stopping one activity on the watch doesn’t stop the workout tracking altogether.

It sounds like a good addition, one that makes it easier to review a workout in its entirety. I think it’s much better than sifting through multiple sets of data recorded separately, which is how most smartwatches have historically worked.

Looking at the watch unit, the Venu 4 retains the stainless steel bezel design of the previous model. It comes in 41mm and 45mm size options, with an AMOLED display as the centrepiece. Based on the specs between the Venu 3 and Venu 4, the increased smarts look to tax the battery a bit more; Garmin quotes up to 14 days of battery life for the Venu 3, and up to 12 days for the new Venu 4.

Those smarts also include Training Readiness, a daily score assigned based on your sleep and recovery metrics, and ongoing health trends via the Health Status feature.

The Garmin Venu 4 is out now in Australia, priced at $949 for both the 41mm and 45mm sizes.

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Samsung’s new 115” Micro RGB TV price revealed

Samsung’s new 115” Micro RGB TV price revealed

Samsung has revealed the Australian price of its first ever 115” Micro RGB R95 television. It will roll out nationwide from December 10th at major retailers, with a price tag of $42,990 AUD.

The Samsung Micro RGB R95 features a new backlight technology that brings “beyond cinema standards” of picture quality and colour to Australian living rooms.

The TV uses individually-controlled red, green and blue “micro RGB LEDs”, that comprise the backlight that drives light through the TV’s screen. These micro LEDs are now less than 100 micrometers in size, or about half that of the “mini LEDs” used in Samsung’s premium “Neo QLED” mini LED TV models.

The Samsung Micro RGB R95 is also its first ultra-large TV to use 81 bit processing (27 bitX3), and has been awarded VDE’s new certification for Micro RGB Precision Colour.

Check out Samsung’s page for more on the Micro RGB R95 TV.

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Sunday, 26 October 2025

Roborock H60 Hub Ultra review: It sucks (mostly in a good way)

Roborock H60 Hub Ultra review: It sucks (mostly in a good way)

7.9

The worst part of vacuuming is emptying the vacuum cleaner. The trend of having to empty a relatively open dust bin started because people hated having to always replace the bag in their vacuum cleaner. To solve the unpleasantness of having to empty the bagless vacuum cleaner, Roborock has created an auto-empty station that empties the bagless vacuum cleaner into a bag automatically.

This allows the vacuum cleaner to still have the superior suction of a bagless vacuum, but with the reduction of airborne dust that emptying via a bag allows. In my household filled with asthmatics and hay fever sufferers, this has been a big hit.

However, during my testing, a few odd things came up that prevent it from being a runaway success.

Table of contents

First impressions

Like the Roborock F25 Ultra wet-dry vacuum, the Hub H60 Ultra is easy to set up. Take it out of the box, follow the very easy instructions, plug in the hub, insert the hose into the body of the vacuum cleaner and then Bob’s your uncle’s longtime roommate.

After that strong first impression, I noticed that this looks like a vacuum cleaner for ants. The stick part of the stick vac is quite short, to allow it to fit on the hub without making the hub too tall. You can adjust it to make it longer, which is something.

Roborock H60 Hub Ultra in dock
Image: Alice Clarke.

However, this means that you have to adjust the length of the stick every time you use the machine, or just hunch over for a bit. It’s not a big deal, but it adds a moment of irritation every time I start doing a task I’m already not super thrilled to be doing.

Roborock H60 Hub Ultra specifications and price

Price $999
Warranty 12 months in addition to your Australian consumer law rights
Manufacturer’s website Roborock Australia
Suction power 210 Air Watts
Vacuum cleaner dust bin size 0.5L
Auto empty station dust bag size 3L
HEPA filter Yes
Weight of the vacuum cleaner 1.8kg
Battery size 2964mAh
Charging Time 3.5 hours
Battery life 90 minutes on endurance mode
30 minutes on strong mode
10 minutes on super strong mode
Noise level Around 75dB

Those specs are actually pretty impressive in this price range. Its nearest Dyson comparison is the $1,099 Cyclone V10, which has no dock. Dyson’s vac only has a 60-minute runtime on eco and 150 Air Watts of suction. To get 200AW from Dyson, you need the V11 for $1,199.

The H60 Hub Ultra also has other features that Dyson popularised, too, like the green laser light that shows how disgusting your floor is.

Cleaning performance

This is kinda the most important thing with a vacuum cleaner. Overall, I found the Hub H60 to be pretty solid! It’s not as good as my daily driver of the Dyson Gen5 Detect, but its pickup of small debris (flour) on a tiled floor was impressive, given it doesn’t have a fluffy head option. The flour pickup was even better on carpet, where the brush head was better able to agitate.

I did get some medium-length hair tangled on the brush, despite the vacuum’s many assurances that it has an anti-tangle brush head. It’s not as bad as some other vacuum cleaners I’ve tried, but it’s still interesting to note.

Roborock H60 Hub Ultra LED screen and green light
Image: Alice Clarke.

Medium-sized debris of oats was also handled pretty well, even though it required a couple more laps of the area than I expected.

What I was really disappointed by was its pickup of larger debris, such as 2cm pieces of cut paper that came off my Cricut Maker machine. Where my Dyson would pick those up easily, the Roborock H60 Hub Ultra would briefly pick them up and then spit them right back out.

So, to sum up: good for small and medium debris, better on carpet, okay with hair, not great with larger debris.

Dock performance

I am really impressed by the dock. It’s such a useful all-in-one solution.

On top of emptying the machine, it also stored the two extra heads that come bundled. As someone who lives in a house full of asthmatics with dust allergies, I really appreciate that the hub not only does all the emptying for me, but that the HEPA filter inside seems effective.

Emptying the machine in the hub doesn’t spike my air purifier, and it doesn’t set off my wife’s allergies. This is, essentially, the dream.

Static electricity

This is the part that makes me hesitate to fully recommend the Roborock H60 Hub Ultra, despite overall really enjoying the machine. When I first used it and vacuumed the rug in my daughter’s room, I got strong static electric shocks roughly every 30 seconds. It was deeply unpleasant, and something I haven’t encountered in the decade I’ve been reviewing vacuum cleaners.

I asked Roborock about this, and they said it’s because I obviously wasn’t touching the static discharge point on the handle. The static discharge point is a 10mm x 1mm piece of metal buried in the bottom middle of the handle, which is really easy to miss.

Unless you read the instruction manual closely, you wouldn’t know it was there. I asked several of my colleagues if they had experienced something like this before, including more-experienced reviewers, and they hadn’t heard of this either.

Looking around, I can see that the Dyson V6 had some static discharge issues, so this has clearly been an issue on other cyclonic stick vacuums. Understandably, the bin builds up a lot of static charge.

What’s not understandable is why the static discharge point is so small, hidden, and easy to miss if it’s this important.

Since I’ve started ensuring that I’m touching the static discharge point at all times (which requires me to hold the vacuum in a slightly unintuitive way), I haven’t had any further issues. It is something that people who purchase the Roborock H60 Hub Ultra should be mindful of.

Who is the Roborock H60 Hub Ultra for?

This is a fantastic vacuum cleaner for people with large hands, short bodies (or the patience to adjust the length of the stick every time they vacuum), and the space to store an auto-empty hub in their home. It’s perfect for allergy sufferers and people who never remember to empty their vacuum cleaner after they clean.

At $999, it’s a good choice. At the time of writing, it’s on sale for $499, so you can find it for an absolute steal. Especially when on sale, the Hub H60 Ultra is well-suited for people who want an excellent vacuum cleaner at a reasonable price. You just need to be mindful of the static discharge point in the handle.

Roborock H60 Hub Ultra
The Roborock H60 Hub Ultra is perfect for allergy sufferers and people who never remember to empty their vacuum cleaner after they clean.
Features
8
Value for money
9.5
Performance
7
Ease of use
8
Design
7
Positives
Reasonably priced (especially on sale)
Strong suction
Great auto-empty hub
Great on carpet
Negatives
Not as good on hard floors
Has a static problem and a static discharge point that is too small
Struggles to pick up larger debris
7.9

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