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Thursday, 29 October 2026

“Too much to do now”: Could these designers define Xbox’s future?

“Too much to do now”: Could these designers define Xbox’s future?

Xbox is fast approaching one of the biggest sliding doors moments in its 25-year history. Under new leadership and pressure to regain ground lost to Sony’s PlayStation, Microsoft’s gaming division is betting big on a new direction while committing to future hardware, known only by its ‘Project Helix’ codename.

If Carl Ledbetter and Chris Kujawski, two of Xbox’s design leads, are feeling the pinch, they do a good job of hiding it at the recent Fanfest event in Sydney. Fresh from unveiling the pint-sized $79 Xbox Nano Controller, the pair seem unfazed by the chaotic musical chairs happening in their workplace.

Since Asha Sharma took over as Xbox CEO in February, the company has enacted a “reset” in a bid to arrest its downward momentum. Among studio closures and company cutbacks, thousands of people have lost their jobs, with many more expected to follow.

Ledbetter, a 30-year Microsoft veteran whose early work included the famous IntelliMouse, is currently the Partner Head of Design at Xbox. “Bringing back the soul of Xbox” is the direction from above, a mission that’s keeping him busy.

“We’re trying to do so much so fast,” Ledbetter said. “And so, our challenge is actually prioritising what are the things that are going to result in the biggest improvement for people play games.”

“We’ve got too much to do now. So how are we going to do it all? So maybe that’s our biggest challenge.”

A new console might still be a way off, so Kujawski — Senior Director, Xbox Hardware Design — and Ledbetter’s first step was to try to make gaming more approachable for more people.

Good hardware design

Enraptured by one of the first home versions of Pong at a young age, Ledbetter has a strong belief in what goes into good product design.

“A great design will do two things,” he said. “When somebody sees it, it will start to evoke an impression.”

“Every generation of console, we want it to communicate that impression of what it’s about. It has to be beautiful, and it has to work beautifully. So, good design, it’s visual and exciting, and it stands for something, but then it immediately gets into the role of function.”

Over the years, Xbox consoles have taken various forms and shapes in an attempt to match this ethos of form and function. But the silhouette of the controller hasn’t changed much since the Xbox 360 era, something Ledbetter and Kujawski see as a challenge.

Xbox controller history living room set
Image: Supplied.

“It has become more and more difficult for us to find areas for improvement,” Kujawski said. “And because there’s so much muscle memory ingrained in gamers’ hands that we actually feel a great responsibility not to regress in any way there.”

“For us as designers, that’s the fun challenge… we feel like we’ve refined the standard controller; there’s just microns that we’re changing each time now.”

It’s not arrogance on Kujawski’s part to claim that Xbox has mastered controller design. Although Xbox consoles haven’t necessarily topped best-seller lists, there’s a strong preference for its controllers across other platforms.

In 2024, Valve released a report outlining how often PC gamers on Steam use controllers, and which controllers are most popular. Across all Steam sessions involving a controller, Xbox controllers accounted for 59 per cent of sessions. PlayStation, its nearest rival, sat far behind on 26 per cent.

Where did the idea for the Nano come from?

Now, Xbox’s design team see expanding beyond conventional controllers as the next frontier. Catering to high-level players with the high-end customisable Elite Controller was an early attempt. Along the way, the controller’s designers made a realisation that would lead to the modular Xbox Adaptive Controller, an accessibility device for players with limited mobility.

Person in wheelchair using Xbox Adaptive Controller
Launched in the late 2010s, the Xbox Adaptive Controller helped reduce barriers to gaming. Image: Xbox.

“When we designed the first Elite Controller, we realised that the fact that it had buttons on the back opened up opportunities for, say you only have one hand or the use of one hand, to get more out of your controller,” Kujawski said. “That was a light bulb on moment for me… there’s a whole group of people that are underserved by the products that we’re making now.”

Several years later, Sony followed suit with the PlayStation Access Controller, which Kujawski said was “great for the industry”.

“It speaks to raising awareness around designing accessible products and bringing more people into gaming,” he said. “[The PlayStation Access Controller is] a totally different take on what an accessible controller can be (compared to) our Adaptive Controller, which I think is awesome because it’s serving a different need.”

Meeting new and younger players with the smaller Nano Controller is the company’s latest foray. According to its designers, the petite gamepad serves multiple purposes. One is to better cater to younger players and small-handed gamers. Another objective is to keep up with changing habits.

“One of the things that has changed in the past 25 years is gaming isn’t just in the living room in the same place every day,” Ledbetter said.

Kujawski described the standard Xbox controller as “backpackable”, whereas the Nano is considered “pocketable”. Theoretically, someone could use the Nano with a phone or a laptop without taking up limited bag space.

Xbox Nano Controller in model's pocket
Image: Xbox.

He added that the Nano is a “less intimidating” way to cater to new gamers and younger players with smaller hands

“Maybe it’s somebody’s first controller, maybe it’s somebody who is intimidated by what gaming might be, and this is an easier entry point into the gaming system,” Kujawski said.

How is a controller made?

Designing, engineering, and iterating a game controller is no simple task. Product designers through and through, Ledbetter and Kujawski sketch initial concepts by hand, but nothing takes place in a vacuum.

Using the sketched concepts, it’s a matter of repeated iteration and testing. Continuing his hands-on approach, Kujawski hand-sculpts early prototypes in his garage using modelling foam and clay.

Xbox Nano controller comparison
The current standard Xbox controller (left) and the Xbox Nano Controller (right). Image: Xbox.

“We then jump into 3D modelling, and we have our design studio in the same building as our model shop (where) we have dozens of 3D printers,” he said. “Constantly, every night during the design process, we will be iterating, print overnight… We’ll just do this over and over again until we get it right.”

“Our studio is lined with drawers that are filled with prototypes of various half-finished ideas.”

Designing the Nano involved “dozens and dozens” of models across a range of different form factors. Through this process, early mistakes were weeded out, and the final design took shape.

“When we were designing the Nano, we put the standard thumbsticks in the [controller],” Ledbetter said. “You build one prototype of that, and you can already see it’s like ‘these things are too big and weird. They stick up too high, they’re too large. Can we get smaller thumbsticks that feel right?’”

Xbox Adaptive Controller lab button testing
Controllers cop a fair beating before entering mass production. Image: Xbox.

Both designers then obsessed over minute details, like the surface texture, bumpers and triggers. Most importantly, the final design has to survive Microsoft’s “reliability labs”, where purpose-built robots press each button millions of times to assess long-term durability.

Finally, after passing all tests, the final design enters mass production, ready to start shipping worldwide.

Future of Xbox

Planning for a future generation of gaming hardware seems an impossible task, given the impacts of the ongoing memory shortage — contributed to, in part, by Microsoft’s significant AI investments. The scarcity and increased costs of hardware components have caused consumer technology prices to skyrocket, with no signs of recovering anytime soon.

Much of this is completely beyond the control of those tasked with designing new hardware. Tight-lipped on anything related to Project Helix, Ledbetter explained that the Nano controller is one way Xbox is trying to introduce lower-priced options. As for future hardware, affordability is a frequent topic of discussion.

“We have a lot of meetings where we really get into the super details of what can we do to keep the quality high, the product value and performance high, but keep the price accessible,” he said.

Carl Ledbetter and Chris Kujawski at Xbox Fanfest Sydney
Chris Kujawski (left) and Carl Ledbetter (right) at the Xbox Fanfest in Sydney. Image: Supplied.

“It is a tough time we’re in right now. We can’t predict the future; we don’t know what it’s going to be in three, six, nine months from now. But that’s one thing that we’ve done historically well, and we don’t plan to change, is to do everything we can to keep the prices at a place where more people can play.”

“One of the core principles of Xbox, one of the things that I actually think is one of the great aspects of it, is our focus on value,” Kujawski said. “I feel like we’ve always tried to deliver a ton of value for what you’re paying.”

According to a recent Fortune report, projections estimate that the Project Helix console could cost between US$1,200 and US$1,800. Even the low-end estimate roughly converts to $1,700 in Australian dollars before taxes, surpassing Sony’s $1,399 PlayStation 5 Pro console.

Anyone tasked with creating the next generation of gaming hardware faces a steep challenge. Lucky, then, that product designers like Ledbetter and Kujawski love a challenge. Xbox’s future may now depend on them.

The post “Too much to do now”: Could these designers define Xbox’s future? appeared first on GadgetGuy.


Wednesday, 28 October 2026

Home robotics has an impressively powerful (and cute) future

Home robotics has an impressively powerful (and cute) future

A little while ago, I got a firsthand look at the latest in home robotics at IFA 2026. There’s a lot of really cool stuff happening, and some of the tech Ecovacs showed caught my eye.

It was tough not to spend all day patting the LilMilo robot dog, which is a cute companion for people who may not have the capacity for people to care for a real pooch. Once I finally dragged myself away, some of the other tech really impressed me.

One of the most eye-catching demos showed the Deebot X12S Omnicyclone sucking up a 25kg metal ball. It showed just how powerful the suction on robot vacuums has become in a relatively short space of time. Obviously, none of us needs to vacuum 25kg of debris, but you see something like that and immediately think the fibres trapped in your carpets stand no chance.

It’s one of those things you need to see to believe, which you can do over on the GadgetGuy YouTube channel.

The post Home robotics has an impressively powerful (and cute) future appeared first on GadgetGuy.


MacBook Pro with PROLED XDR: 14 things we love and don’t love

MacBook Pro with PROLED XDR: 14 things we love and don’t love

Apple has unveiled its new MacBook Pro with PROLED XDR Display, bringing a tandem OLED screen, touch and the Dynamic Island to the Mac for the first time.

Available in 14-inch and 16-inch models with Apple’s M5 Pro or M5 Max chips, the new MacBook Pro is also thinner and lighter than before, and Apple claims up to 24 hours of battery life. Pre-orders are open now, with the new models arriving from Friday 6 November, priced from A$4,599.

It sits at the very top of Apple’s laptop range, above the existing MacBook Pro with Liquid Retina XDR display, which stays on sale. I haven’t had hands-on time with it yet, but based on what Apple has announced, here’s what we love, what we’re mixed on and what we don’t love.

1. Love: the PROLED XDR tandem OLED display

Love, love, love. Short answer, this will be the best-looking screen any MacBook Pro has ever had, and OLED is a great tech for a laptop thanks to incredible contrast, ultra-quick pixel response times and wide viewing angles.

Tandem OLED is a fantastic technology that gives you the best of OLED while keeping it bright using a tandem panel. For tasks like colour grading, which I do a lot on my MacBook Pro, the colour calibration out of the box sounds fantastic too, and it looks like there’s lots of tech to ensure that your OLED display resists burn-in and stays healthy.

Apple quotes up to 2000 nits peak brightness for both HDR and SDR content, a 10,000,000:1 contrast ratio, 10 to 120Hz ProMotion, and coverage of both P3 and Adobe RGB colour, with more than 80% of Rec. 2020.

I also love the maximum brightness of 2000 nits, which is fantastic for outdoor use. Interestingly, Apple’s sustained full-screen brightness figure of 1000 nits only applies in temperatures below 25°C, which kind of makes sense.

Through what Apple calls Colour Matching Function 2026, the PROLED XDR display also delivers a seamless visual experience when paired with iPhone 18 Pro or Studio Display XDR, which is great for keeping things consistent.

MacBook Pro with PROLED XDR Display showing a vivid red and blue portrait photo
PROLED XDR covers both the P3 and Adobe RGB colour spaces. Image: Apple

2. Love: nano-texture etched into the glass

Having a matte-like surface will certainly appeal to some, while others will prefer a glossy screen. Etching it into the surface of the display will help with clarity and reduce colour casting.

Nano-texture glass is an option on every model and adds A$225 to the price. All models also get a new antireflective coating.

Person working on a MacBook Pro outdoors among trees
A new antireflective coating, plus optional nano-texture glass, is designed to keep the screen readable in bright light. Image: Apple

3. Love: more screen in the same footprint

Thanks to their slimmer bezels, both the 14-inch and 16-inch MacBook Pro fit more screen into a similar size, so the actual measurements are now 14.2 and 16.3 inches.

MacBook Pro with PROLED XDR Display playing a video of a butterfly
Slimmer borders stretch the screens to 14.2 and 16.3 inches. Image: Apple

4. Love: thinner and lighter

The current MacBook Pro is hefty and can weigh on you after a while, especially the 16-inch model. It’s fantastic to see that the new MacBook Pro gets lighter, meaning it’s more comfortable to tote around.

Apple says the 14-inch model is half a pound (about 0.23kg) lighter than before and the 16-inch model 0.7 pounds (about 0.32kg) lighter. The 16-inch is also nearly a millimetre thinner, and the 14-inch half a millimetre thinner.

ModelM5 ProM5 Max
14-inch MacBook Pro with PROLED XDR1.38kg1.40kg
16-inch MacBook Pro with PROLED XDR1.82kg1.84kg

Weight varies by configuration, according to Apple.

Side profile of the 14-inch and 16-inch MacBook Pro with PROLED XDR Display opened back to back
Both models are thinner and lighter than before. Image: Apple

5. Love: M5 Pro and M5 Max performance

The M5 Pro and M5 Max are both very powerful. The Max is an absolute beast and there’s probably nothing on the market that’s faster. The M5 Pro is the go-to for most people, while the M5 Max specs are no joke when combined with up to 128GB of unified memory and a massive 16TB SSD. Just don’t look at the price tag.

The M5 Pro tops out at an 18-core CPU, 20-core GPU, 64GB of memory and 4TB of storage. The M5 Max goes up to an 18-core CPU and 40-core GPU, and is the only way to get 128GB of memory or 8TB and 16TB SSDs. Both chips have a Neural Accelerator in each GPU core and a third-generation ray-tracing engine.

MacBook Pro running LM Studio with a local AI model
Apple says M5 Max can run large language models with hundreds of billions of parameters on device. Image: Apple

6. Love: up to 24 hours of battery life

Of course, your battery life will vary based on what you’re doing, but the M5 silicon is incredibly efficient while maintaining high performance, and there’s nothing wrong with topping up the battery to 50% in half an hour.

The 24-hour figure applies to the 16-inch M5 Pro model. Here’s how Apple’s battery claims and in-box chargers break down across the range.

ModelVideo streamingWireless webPower adapter in the box
14-inch M5 Pro (15-core CPU)Up to 22 hoursUp to 14 hours70W
14-inch M5 Pro (18-core CPU)Up to 22 hoursUp to 14 hours96W
14-inch M5 MaxUp to 20 hoursUp to 13 hours96W
16-inch M5 ProUp to 24 hoursUp to 17 hours140W
16-inch M5 MaxUp to 22 hoursUp to 16 hours140W

Apple’s 50% in 30 minutes fast-charge figure was tested with the 96W adapter on the 14-inch and the 140W adapter on the 16-inch, so the entry 14-inch model with its 70W adapter may take longer.

Person touching the screen of a MacBook Pro at night with city lights in the background
Apple claims up to 24 hours of video streaming from the 16-inch M5 Pro model. Image: Apple

7. Love: six-speaker audio

The MacBook Pro’s speakers are already quite good, and while I haven’t heard them yet, extra bass will be a very welcome addition. Apple claims 50% deeper bass from new woofers, with new tweeters for clarity. I also absolutely love that the speakers are now tuned for use with the lid closed, which is a common configuration for me when connected to a monitor.

Close-up of the MacBook Pro keyboard and speaker grille with a sound wave graphic
The six-speaker system gets new woofers and tweeters. Image: Apple

8. Love: ports and connectivity

Pretty much everything I’d want is here: three Thunderbolt 5 ports, HDMI, an SDXC card slot, MagSafe 3 and a headphone jack, plus Wi-Fi 7 and Bluetooth 6. These are all the latest specifications, so you’re not left wanting when it comes to wireless and wired ways of connecting your MacBook Pro.

The M5 Pro models support up to three external displays, and the M5 Max models up to four.

Top-down view of the MacBook Pro keyboard with ports along each side
Three Thunderbolt 5 ports, HDMI, an SDXC card slot, MagSafe 3 and a headphone jack. Image: Apple

9. Mixed: the Dynamic Island moves to the Mac

Great that the Dynamic Island shrinks in size and loses the notch look. I like that Siri and other quick bites of information are all centralised here, but I don’t tend to use Siri on my MacBook much, so it might not add a lot of functionality other than looking better visually.

The Dynamic Island becomes the home for Spotlight, Live Activities and Siri AI, though Spotlight only moves there if Siri AI is available and switched on.

Dynamic Island on MacBook Pro showing Apple Music playback controls
The Dynamic Island on the Mac shows Live Activities such as music playback. Image: Apple

10. Don’t love: touch on the Mac

I don’t see the point of this one really. It’s one of those things that I don’t think will bring much extra benefit to most people who use a MacBook Pro. With the touchscreen laptops I have used, I generally forget the feature is there unless you can fold it backwards into a tablet.

It’s good that there are software enhancements to make it easier to use with your fingers and that it supports multi-touch, but apps will need to follow suit and it will probably only directly improve a small handful of uses. I can’t see myself scrubbing a timeline in DaVinci Resolve with my finger, what’s the point, I can just use the touchpad. Apple has built the touch sensor into the display panel and redesigned the hinge for more stability when you tap the screen.

Woman using touch on a MacBook Pro screen to work on a 3D model in an office
Touch arrives on the Mac for the first time, with the touch sensor built into the display. Image: Apple

11. Don’t love: third-party touch apps aren’t ready at launch

Nothing worse than waiting for the touchscreen to become useful, especially with your new toy!

Apple’s own apps are optimised for touch, and macOS translates touches into clicks in existing apps. But Apple says third-party apps including Microsoft Word, Excel and PowerPoint, Adobe Lightroom, DaVinci Resolve and Blender will add touch support later this year.

Man using touch on a MacBook Pro screen while working at a cafe table
Third-party apps such as Microsoft Office, Lightroom and DaVinci Resolve add touch support later this year. Image: Apple

12. Don’t love: Siri AI is still in beta

Siri AI still needs some work, and it would be great for this to be ready now. I’m also not sold on the integration into macOS, so it would be good to see some genuinely useful ways of using it.

Siri AI arrives in beta with macOS 27.2. Apple also says some server-side Apple Intelligence features, including Siri AI, are subject to daily usage limits, with expanded access to be offered for a fee in future.

Siri AI answering a question in the Dynamic Island over a Keynote document on MacBook Pro
Siri AI lives in the Dynamic Island on the Mac, but launches in beta. Image: Apple

13. Don’t love: the familiar design

There’s absolutely nothing wrong with the look of the new MacBook Pro, but I don’t know, maybe something a little different might be nice here? New colours, etc? Yes, the Mac logo lights up, which is a throwback to older MacBook Pros, so that’s cool, I was just hoping to see revolution instead of evolution.

MacBook Pro with PROLED XDR Display running Pixelmator Pro
From the outside, the new MacBook Pro looks much like the model before it. Image: Apple

14. Don’t love: the price

The new MacBook Pro costs A$600 more than the existing 14-inch MacBook Pro with the same M5 Pro chip, memory and storage, and A$700 more at the 16-inch entry point, so we’re all taking a major hit thanks to the memory and chip shortage. A fully specced MacBook Pro is incredibly expensive, and of course not necessary for just about everyone except for the most specialised uses, but these devices are getting expensive!

MacBook Pro with PROLED XDR Australian pricing

ModelStarting configurationRRPEducation
14-inch M5 Pro15-core CPU, 16-core GPU, 24GB memory, 1TB SSDA$4,599A$4,359
16-inch M5 Pro18-core CPU, 20-core GPU, 24GB memory, 1TB SSDA$5,499A$5,179
14-inch M5 Max18-core CPU, 32-core GPU, 36GB memory, 2TB SSDA$6,999A$6,529
16-inch M5 Max18-core CPU, 32-core GPU, 36GB memory, 2TB SSDA$7,699A$7,219

What the top configuration costs

Max out every hardware option on Apple’s Australian online store and the 16-inch MacBook Pro with PROLED XDR comes to A$22,424.

OptionSelectionPrice
Base model16-inch M5 Max, 18-core CPU, 32-core GPU, 36GB memory, 2TB SSDA$7,699
ChipM5 Max with 18-core CPU and 40-core GPU (requires 48GB memory)+A$1,000
Memory128GB unified memory (from 48GB)+A$3,000
Storage16TB SSD (from 2TB)+A$10,500
DisplayNano-texture glass+A$225
Power adapter140W USB-C Power AdapterIncluded
TotalA$22,424

That’s before adding optional preinstalled Final Cut Pro (A$499.99) or Logic Pro (A$299.99), or AppleCare.

If you don’t need the new screen, Apple continues to sell the MacBook Pro with Liquid Retina XDR display, including a new 14-inch model with the M6 chip from A$3,199.

The MacBook Pro with PROLED XDR Display is available to pre-order now from apple.com/au and the Apple Store app, with availability from Friday 6 November.

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Stunning Prism Collection adds transparent flair to PlayStation 5

Stunning Prism Collection adds transparent flair to PlayStation 5

Transparent tech is back, baby. More tech brands are revisiting the fun 2000s era of translucent plastic, giving a glimpse into the hardware underneath. PlayStation is the latest proponent of the retro-themed trend, announcing the eye-catching Prism Collection.

Consisting of three new DualSense controller designs and matching console covers, the collection adds a bit of transparent flair to the PlayStation 5 ecosystem. Combining two of my favourite things — bright colours and see-through technology — I feel like PlayStation made the Prism Collection to appeal specifically to me.

Available in Flare Orange, Emerald Green, and Graphite Gray, the controllers cost $134.95 a pop, while the accompanying console covers cost $119.95. They won’t arrive for a while, though. Pre-orders open on 10 November, ahead of the collection’s 4 February launch. Until then, we have some very pretty pictures to look at. I call dibs on the Flare Orange controller.

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HongQi E-HS9: China’s luxury EV brand arrives in Australia

HongQi E-HS9: China’s luxury EV brand arrives in Australia

HongQi is not a name many Australians know yet, but in China it carries real weight. The brand has been building cars since 1958 and is best known at home for the stately limousines used on official state occasions.

Now it is coming here, sold under the shortened name HQ. The first model to wear the badge locally is the HongQi E-HS9, a large three-row electric SUV which HQ will officially launch at its own event on 11 November 2026, with customer deliveries planned from 18 January 2027.

What “leading the way in smart luxury” means

HQ’s tagline here is “Leading the way in Smart & Luxury”, and the company is fairly specific about what each half means.

Smart is about convenience. Rather than piling on features for the sake of a spec sheet, the idea is a car that makes everyday driving easier, such as a voice assistant that can tell different people in the cabin apart and respond to whoever is actually speaking.

Luxury is about the experience that technology makes possible: a quiet, comfortable cabin, big screens, serious audio and driver assistance that takes the edge off long trips. HQ openly positions itself against the more rigid approach of century-old Western luxury brands, putting the user first rather than tradition.

To back that up, it is leaning on three areas of technology: battery, cockpit and driving assistance. More on each below.

Who is bringing HQ to Australia

HQ is being imported and distributed by Greentech Smart EV, an Australian company set up in 2023. It is led by managing director and CEO Jim (Baojun) Wu, who has more than 20 years in the car industry, including roles with joint ventures involving PSA, Honda, Toyota and GAC. Wu also co-founded EV maker Leapmotor, served as its president and CEO, and took it to a listing on the Hong Kong Stock Exchange.

Wu sees being a newcomer as an advantage. Without decades of legacy models to protect, HQ can put its latest battery, cabin and driving technology into every car from day one.

Blue HongQi E-HS9 electric SUV driving on a wet forest road at sunrise
The HongQi E-HS9 is HQ’s first model for Australia. Image: HongQi

Meet the HQ E-HS9

The E-HS9 is HQ’s flagship SUV, and it is a big one. At 5.2 metres long and just over two metres wide, it is a genuine three-row family hauler in the same size bracket as the largest four-wheel drives on Aussie roads.

HQ quotes a 120 kWh battery, 492 hp (roughly 367 kW) and 606 Nm of torque, with a claimed range of 515 km on the WLTP scale.

Styling-wise, there is a signature light strip across the nose, matrix LED headlights and a neat touch on the C-pillar: a display that shows the battery level from outside the car. Inside, you get a panoramic intelligent display, ventilated massage seats, a panoramic sunroof and air suspension. It also has Qualcomm 9150 C-V2X hardware, which allows the car to talk to other vehicles and roadside infrastructure, where networks support it. In Australia, that support is still a work in progress.

Rear-seat passenger in the HongQi E-HS9’s tan leather cabin, with screens and a panoramic sunroof
Second-row comfort in the E-HS9. Image: HongQi

HQ has families clearly in mind. The buyer it is picturing has kids aged roughly six to 16, which makes sense for a car with this much space and screen time on offer.

On pricing, Wu says the HongQi E-HS9 will sit around the $160,000 mark, below its German luxury rivals.

HongQi E-HS9 specifications and price

Body typeLarge three-row electric SUV
Battery120 kWh
Maximum power492 hp (approx. 367 kW)
Peak torque606 Nm
Claimed range570 km (CLTC) / 515 km (WLTP)
Dimensions (L x W x H)5209 x 2010 x 1731 mm
Driver assistanceL2+ ADAS
ConnectivityQualcomm 9150 C-V2X
Comfort highlightsAir suspension, panoramic sunroof, ventilated massage seats, panoramic intelligent display
Australian launch11 November 2026, HQ launch event
First deliveriesFrom 18 January 2027
Price$160,000 approx

Final Australian-specification details are still to be confirmed.

The HongQi technology coming to Australia

Beyond the E-HS9 itself, HQ is keen to talk up the technology HongQi has developed across its wider range. Not all of it will be in the first cars to arrive here, but it gives a good sense of what will filter into HQ models in Australia over time. It falls into three areas.

Battery and charging: HongQi’s Tiangong electric platform underpins its newer EVs, and the headline numbers look like this:

  • Up to 850 km of range on the CLTC cycle from its longest-range model, with battery capacities up to 111 kWh
  • 10 to 80 per cent fast charging in 20 to 30 minutes on 800V models, with five minutes to 80 per cent the stated goal for the future
  • 93 per cent of battery capacity retained at minus 10°C, handy on a winter trip to the snow
  • Packs tested for piercing, crushing and burning without fire or explosion, sealed against water and dust, and calibrated for Australia’s heat

Smart cockpit: HongQi’s Lingxi cockpit runs on its own 5nm Hongqi No.1 chip and FAW-OS operating system, with over-the-air updates. The AI voice assistant draws on large language models including Alibaba’s Qianwen and DeepSeek, handles natural back-and-forth conversation and can recognise different voices, so it knows whether the driver or a passenger is asking. HQ says every model sold here is localised for Australian language and usage. On the luxury side, highlights across the range include a 36-channel Dynaudio sound system, an augmented reality head-up display with an image equivalent to a 65-inch screen, a 15.6-inch 2.5K floating touchscreen and zero-gravity seats with heating, ventilation and massage.

Right-hand-drive dashboard of the HongQi E-HS9 with a wide panoramic display and tan leather trim
The right-hand-drive E-HS9 cockpit, with its panoramic display spanning the dashboard. Image: HongQi

Driver assistance: HongQi’s Sinan system does not rely on high-definition maps, instead combining a three-camera vision system with inertial navigation. That matters in Australia, where detailed HD mapping outside the big cities is patchy. HongQi claims it can detect objects up to 300 metres ahead and needs fewer than 0.25 driver takeovers per 100 km, with sixfold redundancy across sensing, positioning, power, communication, steering and braking. Core safety functions include autonomous emergency braking that works at up to 130 km/h, lane keeping assist and smart cruise control, and HQ says the system has been adapted to Australian road rules. It comes in tiers, from highway assist and memory parking up to a top version HongQi describes as ready for Level 3 autonomy.

As always, these systems assist the driver rather than replace them, and HQ is yet to confirm exactly which of these features each Australian model will get. The E-HS9 is currently listed with Level 2+ driver assistance.

The HQ road map for Australia

HQ is rolling out in stages:

  • 11 November 2026: E-HS9 launch event hosted by HQ
  • 18 January 2027: first customer deliveries

The compact E-HS4 SUV is also on its way, with timing to be confirmed. Beyond that, a mid-size E-HS5 SUV has been reported for around April 2027, and a sedan is expected to follow the SUVs. Greentech also plans to open a dealer in each capital city.

For a brand most Australians are only just hearing about, HQ is arriving with plenty of technology on the spec sheet. Final Australian specifications will tell us how well it stacks up, and we will bring you more once we have had time behind the wheel.

Find out more at hqhongqiaustralia.com.au.

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