
Roblox will launch two new account types for children in June as the globally popular online platform attempts to improve safety for younger users.
Following Roblox’s debut of age verification technology in Australia last year, a requirement for users to access in-game chat features, the Californian company is expanding its age-based approach to online safety. The two new account types, Roblox Kids and Roblox Select, affect what children can access on the user-generated content platform.
“What we want to do on Roblox is balance this freedom of content creation with ensuring that our youngest users only have access to age-appropriate content,” said Matt Kaufman, Chief Safety Officer at Roblox.
According to Roblox, roughly 60 per cent of Roblox’s daily users have completed age checks in countries where it was first introduced, including Australia. Under the new account system, these users would be automatically assigned one of three account types.
Roblox’s announcement is broadly seen as a positive move, but experts worry that parents will have to do the heavy lifting instead of Roblox taking responsibility for age-inappropriate content.
What are Roblox Kids and Roblox Select accounts?
Roblox Kids, automatically assigned to users between the ages of 5 and 8, disables all in-game chat by default. Users with a Roblox Kids account can only access games with a ‘Mild’ content maturity label or lower, unless a parent grants access to other games via parental controls, which are now supported for users aged up to 15.
Users with verified ages between 9 and 15 will be assigned Roblox Select accounts. These users can access games designated with maturity content labels up to ‘Moderate’, while the default in-game communication settings are used.
Both account types feature a distinct design, aimed at letting parents know that children are accessing the intended experience. Once a user turns 16, their account then becomes a full Roblox account.
Alongside the new account types, Roblox is rolling out a new verification method for game creators and developers. In addition to the maturity labels, games will only be made available to Roblox Kids and Roblox Select accounts if the creator completes a three-step verification process.
This includes verifying an ID, enabling two-factor authentication, and having an active US$4.99 monthly Roblox Plus subscription. Newly published games will be available to users 16 and older at first, so Roblox can analyse how players interact with the content and determine suitability for younger users.
Free-form drawing games and social hangout content won’t be available to Roblox Kids and Roblox Select account holders by default. Later in the year, Roblox will update its age rating system, moving away from maturity labels to localised ratings using the International Age Rating Coalition framework. The Australian Classification Board is covered by this, meaning that Roblox experiences will soon have age ratings that correspond with the country’s existing video game classifications.
Experts voice concerns over pressure on parents
Roblox’s actions to shore up children’s safety on its platform have been viewed favourably by online safety and video game experts, but there’s growing concern about the pressure that Roblox’s methods place on parents.
RMIT University’s Lisa Given, a Distinguished Professor of Information Sciences, described Roblox’s recent announcements as “definitely positive moves”, while acknowledging that keeping up will be “a real challenge for many parents”.
“What we’re seeing is that, at the same time that a company like Roblox is trying to build in new features, and with safety as a concern, there’s still a strong role for parents to really understand how the platform works, understand limitations of things like age assurance,” Professor Given said. “And then they’re the ones that, in many cases, have to make choices.”
“The moves that [Roblox is] making in order to filter games and have them sitting across multiple types of accounts, making those age-appropriate judgments about the games, is a very positive proactive stance that Roblox is taking. But it doesn’t mean that parents can just sit back and say, ‘okay, everything there is going to be safe for my child’.”
Similarly, Dr Taylor Hardwick, a postdoctoral researcher at RMIT University who specialises in games and children’s play cultures, agrees that while Roblox’s attempt to protect children online is a good thing, parents may not have the support to fully benefit from the new features.
“Parents are the busiest people in the world,” Dr Hardwick said. “They might have multiple children of different ages, so suddenly they’re trying to understand different approaches.”
“What ends up happening in these situations is that time-poor parents are put in a situation where it is more difficult to understand how to navigate these systems than to relent and give access to your child anyway.”
Research over the years shows that parental controls are largely underutilised. Many parents struggle with the overwhelming nature of parental controls and a lack of support, which commonly comes up in studies into online safety.
“You’ve got maybe 15 minutes to sit on the couch on your phone after a long day before you make dinner to try and wrap your head around what it is that’s being asked of you, how you need to communicate these new rules to your child and how they might fit into the existing rule systems of your family,” Dr Hardwick said. “What an overwhelming ask, right?”
Addressing Roblox’s reputation for enabling predators
Roblox has made countless headlines in recent months linked to inappropriate content and predatory behaviour, including a UK man who was recently sentenced for grooming a minor using the platform. Siloing users into age-based segments is seen as a response to this, but experts aren’t convinced that it’s a perfect solution.
“There’s no guarantee that bad actors can’t also enter into that silo through whatever means they might creatively see possible,” Dr Hardwick said. “It doesn’t mean that children will necessarily stay in their silos — kids are bloody smart and adept at technologies.”
Professor Given also questioned whether Roblox’s youngest users need a chat function at all, irrespective of whether it’s disabled by default. Parents can always enable in-game chat, while chatting between trusted connections can be done between age groups, requiring parents to be extra vigilant about who their children add online.
“I think a key question is really around those chat features and at what point should kids actually be engaging and how far,” Professor Given said. “Particularly as children might try to add in other people that are within their gaming social circle, but maybe not well known to parents.”
Even Roblox admits that there is no silver bullet solution to children’s safety online.
“While no system is perfect, these age-adaptive accounts are designed to help remove the guesswork for parents and help align users’ experiences with their age,” Kaufman said.
There’s a perception that major tech companies won’t make change unless threatened with regulatory action, which in turn impacts their bottom line: a throughline Dr Hardwick sees with Roblox.
“Roblox has a history of not making change until threatened to,” she said. “I think that what Roblox isn’t interested in addressing is the cultural problem that allows this to grow and has allowed Roblox to become synonymous with predatory behaviour and extremist content.”
“I think that the recent moves toward age verification and age gating are really punitive and don’t actually do anything to address this need for kids to just have a playground to go to. And so I think I would really like to see conversations occurring not only around how to protect children, but how to create spaces for children to be safe, but also to be kids.”
The post Roblox adds Kids accounts, experts fear for pressure on parents appeared first on GadgetGuy.














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