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Sunday, 5 July 2026

Samsung S95H OLED TV review: The brightest OLED Samsung has made

Samsung S95H OLED TV review: The brightest OLED Samsung has made

8.8

OLED TV technology has well and truly earned its place as one of the best-looking picture types you can buy. The deep blacks, stunning contrast and wide viewing angles make it a standout choice for any living room. Samsung has now taken things up a notch with the Samsung S95H OLED TV, its brand new flagship OLED for 2026, and there are some genuinely exciting improvements that make this a TV worth talking about.

I spent time with the 65″ S95H at a Samsung showcase in Australia, putting it through a range of content from standard definition archive footage to 4K HDR cinema, and what I saw was impressive. The headline number is a 30 per cent brightness boost over last year’s model, which might not sound dramatic on paper but makes a very real difference when you are watching it in person. Add in the new FloatLayer design, Samsung Art Store access, expanded HDMI connectivity and some genuinely clever AI smarts, and the S95H sets a new high watermark for what a premium OLED should be.

Samsung S95H OLED TV specifications and price

SpecificationDetails
DisplayQD-OLED, 4K (3840 x 2160), Glare-Free certified
Screen sizes55″, 65″, 77″, 83″
Refresh rate165Hz native
HDR supportHDR10, HDR10+, HLG
Peak brightnessUp to 30% brighter than previous generation
ProcessorNQ4 AI Gen3
HDMI ports4x HDMI 2.1 (+ 4x more via optional Wireless One Connect box)
Audio4.2.2 channel, 70W RMS, Dolby Atmos
Smart TV platformTizen OS, Samsung Vision AI
Gaming165Hz, AMD FreeSync Premium Pro, NVIDIA G-Sync Compatible, ALLM, Game Bar
DesignFloatLayer with Wireless One Connect box (sold separately)
Art StoreYes (first Samsung OLED with Art Store)
ConnectivityWi-Fi, Bluetooth, USB, Optical
Price (55″)$3,999 AUD
Price (65″)$5,299 AUD
Price (77″)$7,999 AUD
Price (83″)$9,999 AUD
Websitesamsung.com/au

Design: A premium TV with a lifestyle attitude

The first thing you notice about the S95H is that it looks quite different from last year’s model. Samsung has introduced what it calls the FloatLayer design, and it is a real statement. A metallic edging frames the panel itself, giving the TV a distinctly premium and architectural feel. It is a look that will divide opinion, and I think it is worth being honest about where it works and where it does not.

Val Quinn inspecting Samsung OLED S95H 4K TV silver border
The S95H’s FloatLayer design feels and looks premium, especially when wall-mounted, but it’s not removable if you don’t like it. Source: Valens Quinn

On the wall, the S95H looks brilliant. Samsung has a new Slim Fit wall mount that puts the TV flush against the wall with zero gap between panel and surface. The FloatLayer framing combined with that zero-gap mount creates the impression the display is literally floating in the room. It genuinely looks like art before you even turn it on. Where it works less well is on the supplied stand, which positions the TV on two separate feet that slide out towards the outer edges. The silver metallic framing looks a little unusual sitting on an entertainment unit rather than wall-mounted, and I would suggest most buyers seriously consider the wall mount option to get the full effect of this design language.

Close up of FloatLayer design on the Samsung S95H OLED TV
The FloatLayer design features a very thin OLED panel and metallic brushed silver border behind it, creating a ‘shadow-box’ look. Source Valens Quinn
Samsung OLED S95H 4K TV demonstrating picture quality
A bit of shine on the silver border, while showing Pursuit of Jade. Source: Valens Quinn / Tencent Video, iQIYI

Setup is straightforward. The stand feet clip in without screws, which is a nice touch. There is also a gap cut into the rear panel for the optional Wireless One Connect box, which is one of the S95H’s more genuinely clever features. Connect your PlayStation, Xbox or Blu-ray player to the One Connect box and it can wirelessly transmit video signals at 4K resolution and 165Hz to the TV from up to 10 metres away. That means no cable runs across the room, no visible wires behind the panel on the wall. It is the kind of thinking that shows Samsung has considered not just how this TV looks turned off, but how it lives in a home day to day.

Samsung’s S95H on its conventional stand. Source: Samsung Electronics

Picture quality: More brightness, same stunning OLED contrast

The 30 per cent brightness improvement is the headline spec for this year’s S95H, and after spending time watching content on it, I can say this is not a number that exists only on a spec sheet. OLED has historically struggled against LCD televisions when it comes to peak brightness, which has limited its appeal for living rooms that get a lot of natural light. The S95H closes that gap meaningfully.

Project Hail Mary shows the S95H’s high colour volume, with smoothness and detail visible in darker areas. Source: Valens Quinn / Amazon MGM Studios

What makes this more impressive is that the S95H uses QD-OLED technology, meaning that as the screen gets brighter, color saturation stays consistent. Colors remain pure and do not fade or wash out as they would on a conventional OLED pushing its limits. Watching content like Project Hail Mary was a great demonstration of this: scenes that combined intensely bright star fields with deep black space revealed excellent highlight rolloff, with nothing blooming or streaking. Star Wars content showed similarly impressive color volume, with lightsaber colors punching through dark scenes without the kind of banding you might see on lesser panels.

Spider Noir on Samsung OLED S95H 4K TV in black and whiteSpider Noir on Samsung OLED S95H 4K TV in colour
You can choose between a black & white or colour version (drag to compare) of Spider Noir, both have dramatic contrast on the S95H’s OLED panel. Source: Valens Quinn / Sony Pictures Television

The S95H is Pantone certified across more than 2,000 colors, including approximately 1,900 skin tones, which matters for anyone who cares about realistic, accurate picture reproduction rather than oversaturated pop. You can also refine settings further using Samsung’s AI modes, training the TV to apply specific looks to different content types whether that is movies, sport or general viewing.

Lightsaber clashes are a brilliant example of the S95H’s dynamic range, made better thanks to the brighter screen. Source: Valens Quinn / Lucasfilm Ltd
Project Hail Mary space scene on Spider Noir on Samsung OLED S95H 4K TV
Project Hail Mary also has plenty of space scenes, perfect for the S95H’s pure blacks and contrast, with no haloing or streaking when the stars move across the black screen. Source: Valens Quinn / Amazon MGM Studios

One of the other significant upgrades is the glare-free coating. OLED panels have traditionally featured glossy finishes that act as mirrors in bright rooms. Samsung’s solution is an embossed matte coating over the panel that diffuses light and minimises reflections without visibly degrading the image. Pulling back curtains to flood the room with light while the S95H was displaying dark content showed almost no visible reflection. Crucially, the colors and brightness remained clean, without the greyish cast that cheaper anti-reflective coatings can introduce. For anyone who has hesitated on OLED because of a bright living room, this genuinely addresses that concern.

Samsung S95H OLED TV in sunlightSamsung S95H OLED TV in dark
Curtain opened and closed – the S95H’s anti-glare coating works a treat in diffusing reflections and lights. Source: Valens Quinn

Art Store: Your TV as a canvas

The S95H is the first Samsung OLED to feature the Samsung Art Store, and it is a genuinely impressive addition. Previously, displaying static artwork on an OLED TV for extended periods raised concerns about burn-in. Samsung has addressed this with technology that allows the S95H to show a static image over long periods without that risk, which opens the door to the Art Store experience in a way it has not been before on an OLED screen.

Samsung’s S95H’s Art Mode impressed us, not just becaues an OLED panel usually can’t display static images for long due to burn-in, but in how real it looked with just the right amount of luminance and the matte finish. Source: Valens Quinn

The Art Store gives you access to more than 5,000 artworks sourced from galleries around the world. When displaying a piece of art, the S95H reduces the brightness of the image while the matte finish helps it sit naturally in the room. I was genuinely surprised by how convincing the effect was. Both myself and the cameraman I was working with remarked independently that the artwork looked remarkably at home on the screen. It does not look like a TV showing a photo of a painting. It looks much closer to having a print on the wall.

Whether this feature justifies the premium over a mid-range OLED will depend entirely on how you use your TV. If it spends most of its day showing sport and movies it may not matter much to you. But if you are someone who wants a TV that earns its place in a well-designed living room even when switched off, the Art Store is a compelling differentiator.

Samsung OLED S95H 4K TV with FloatLayer design, low angle
Our 65″ S95H had the ‘zero-gap’ wall mount, however, the power plug behind the TV couldn’t be recessed quite enough into the wall so this left a gap, which created another shadow. Source: Valens Quinn

Gaming: 165Hz and eight HDMI 2.1 ports

The S95H takes gaming seriously. The 165Hz native refresh rate puts it ahead of most rival OLEDs that top out at 144Hz, and the panel can handle content beyond what even the current generation of consoles can push. PC gamers connecting a high-end graphics card will feel the benefit most.

The connectivity story is where the S95H becomes genuinely unusual. The four HDMI 2.1 ports on the TV are already competitive, but add the optional Wireless One Connect box and you effectively have eight HDMI 2.1 ports available, more than any other TV I am aware of. For someone running a PlayStation, Xbox, PC and streaming devices simultaneously, this removes the need for an HDMI switcher entirely.

The Game Bar overlay provides quick access to gaming settings without leaving your game, and the S95H also supports AMD FreeSync Premium Pro and NVIDIA G-Sync Compatible for variable refresh rate performance. There is also support for Xbox Game Pass cloud gaming and NVIDIA GeForce Now, so you can stream games directly through the TV without any console at all. Samsung’s AI Football mode is worth a mention as well, using AI processing to enhance pitch color saturation, sharpen text on jerseys and scoreboards, and boost crowd audio. It works across other sports too, with the additional option to dial the crowd sound up or down independently of the commentary.

Game Bar shown on Samsung's OLED S90H 4K TV
Samsung’s Game Bar is a handy way to manage your gaming settings. This is shown on Samsung’s 65″ S90H 4K OLED TV, which has a more conventional design with the silver border, is available for $1300AUD less. Source: Valens Quinn

Smart features: Samsung Vision AI does a lot

The S95H runs Samsung’s NQ4 AI Gen3 processor, which handles everything from upscaling to motion handling to color processing. Watching old Law and Order episodes in standard definition was a reasonable test of the upscaling: the footage looked noticeably better than the source material deserved, without the over-sharpened artifacts that some AI upscaling introduces.

Standard Definition content shown on the Samsung S95H
The NQ4 AI Gen3 processor handles upscaling, as seen with this old episode of Law and Order. Source: Valens Quinn / Universal Television

Samsung’s Tizen-based smart TV interface is clean and well-organised. The home screen now lets you select different content modes at the top, toggling between everyday viewing, live sports and the Art Store. Streaming apps and recently watched content are easily accessible, and the system learns your preferences over time. There are also close to 200 free live streaming channels built in across news, entertainment, lifestyle and documentary content, all at no extra cost.

Samsung TV+ interface showing channels on S95H OLED TV
Samsung TV+ gives you plenty of streaming TV to watch. Source: Valens Quinn

Samsung Vision AI is the AI assistant built into the S95H, and it has its own dedicated button on the remote, which tells you how seriously Samsung is treating it. You can use it to search for content using natural language, ask for recommendations, or narrow down what you want to watch without scrolling through tiles. Something like ‘show me some movies with Brad Pitt’ returns relevant results to its dedicated interface, or you can just ask it for details on anything from good restaurants in your area or the history of the pyramids.

Vision AI button shown on remote control
There’s now a direct button for Vision AI on the remote control, press it and just speak in natural language and it will figure out what you want. Source: Valens Quinn
Vision AI results for "Brad Pitt"
Results for asking for shows wtih “Brad Pitt”. Source Valens Quinn

One thing worth knowing going in: Samsung Vision AI does not have a persistent memory between sessions. Within a single conversation you can build context, stack information and refine your requests, but once you close it out, it forgets what it knows about you and you start fresh next time. That is a meaningful difference from AI assistants like ChatGPT, which can remember your preferences across multiple sessions. Speaking of which, you can hook in to other AIs such as CoPilot and Perplexity, and Samsung says that through your accounts with these, you can potentially access details from your schedule and emails if you wish. What’s clear is that Vision AI is genuinely useful as an in-session content discovery tool, but without a persistent memory, it won’t really know you.

Samsung's menu interface on S95H OLED TV
Samsung’s One UI Tizen interface has a few small tweaks from last year and remains organised and easy to navigate. Source: Valens Quinn

Sound: Surprising depth from a slim panel

Getting good sound out of an OLED panel is genuinely challenging. The thinner the panel, the less room there is for speaker drivers and the air volume they need to move. Samsung’s answer with the S95H is an eight-speaker system rated at 70 watts in a 4.2.2 configuration: two up-firing, two side-firing and two down-firing speakers, delivering a Dolby Atmos soundstage from within the TV chassis itself.

Samsung TV showing sound interface on screen
Plenty of Sound options from the in-built speakers including Object Tracking Sound, Q-Symphony, Dolby Atoms and more. Source: Valens Quinn

The result is better than I expected. Bass is audible and holds together at higher volumes without falling apart. The Active Voice Amplifier Pro identifies dialogue in the mix and pushes it forward when there are competing sounds like explosions or ambient noise, while Adaptive Sound Pro analyses the content being played and adjusts the overall tuning accordingly. Object Tracking Sound uses all eight speakers to position audio in line with on-screen action, so a character moving across the screen or a plane flying past actually sounds like it is moving through the room.

Drag to compare AI Football mode on / off – Using AI, it can make the grass greener, motion sharper and even lets you adjust the audio levels of the commentator and crowd. Source: Valens Quinn

For a lot of buyers, the built-in speakers will be more than adequate for everyday viewing. Heavy home cinema enthusiasts will likely pair the S95H with a soundbar, and Samsung’s Q-Symphony technology ensures the TV’s own speakers work in conjunction with a compatible soundbar rather than simply switching off when one is connected.

Should you buy the Samsung S95H?

The Samsung S95H is not a dramatic reinvention of what an OLED TV is. It builds on an already excellent foundation, and the improvements it delivers are meaningful rather than revolutionary. The 30 per cent brightness boost genuinely matters, both for high dynamic range performance and for making the S95H viable in living rooms that see a lot of daylight. The glare-free coating tackles OLED’s long-standing reflectivity problem in a way that does not compromise the image. The FloatLayer design and Art Store access push this into lifestyle and premium territory where the price starts to feel justified.

At $5,299 for the 65-inch model, the S95H is firmly a premium purchase. Rival OLEDs and high-end Mini-LED TVs offer strong competition at lower price points. But if you want the brightest, most feature-complete OLED Samsung has ever made, one that works as well on your wall as a piece of art as it does playing back a 4K HDR film on a Saturday night, the S95H is the one to buy.

How much does the Samsung S95H cost in Australia?

The Samsung S95H is available in four sizes. The 55-inch model starts at $3,999 AUD, the 65-inch is $5,299 AUD, the 77-inch is $7,999 AUD and the 83-inch tops out at $9,999 AUD.

What is the Samsung FloatLayer design?

FloatLayer is Samsung’s 2026 design language for the S95H. It features a metallic frame around the panel and is designed to be wall-mounted flush to the surface using the optional Slim Fit wall mount, creating the appearance of the display floating directly on the wall. The Wireless One Connect box allows all cables to be hidden at the source, keeping the wall installation clean and wire-free.

Does the Samsung S95H have a glare-free screen?

Yes. The S95H features a certified Glare-Free matte coating that significantly reduces reflections from ambient light sources. Unlike some anti-reflective coatings, Samsung’s implementation does not visibly degrade color accuracy or brightness, making the S95H a strong option for bright living rooms where traditional OLED panels can struggle.

Is the Samsung S95H good for gaming?

The S95H is an excellent gaming TV. Its 165Hz native refresh rate exceeds the 120Hz ceiling of current console generations and is well-suited to PC gaming. It supports AMD FreeSync Premium Pro, NVIDIA G-Sync Compatible, Auto Low Latency Mode and the Samsung Game Bar. With the optional Wireless One Connect box, the S95H can offer up to eight HDMI 2.1 ports, more than any comparable TV on the market.

What is Samsung Art Store and is it worth having?

Samsung Art Store is a curated library of more than 5,000 artworks from galleries around the world, displayed on the TV in an ambient mode when it is not being used for regular viewing. The S95H is the first Samsung OLED to support the Art Store, with burn-in protection technology that allows static images to be displayed safely over extended periods. Combined with the S95H’s matte Glare-Free coating, the artwork display is genuinely convincing and represents a significant lifestyle upgrade for buyers who want their TV to double as a decorative element in the room. A subscription costs $5.99 (AUD) per month.

Samsung 65" OLED S95H 4K Vision AI Smart TV
A better, brighter picture and new AI capabilities will please home cinema enthusiasts, while the new FloatLayer design and integrated Art Store add an new aesthetic.
Performance
9.5
Features
9
Ease of use
9
Design
8.5
Value for money
8
Positives
30 per cent brightness improvement makes this OLED genuinely compelling for bright rooms
Glare-free matte coating addresses OLED's biggest weakness without hurting image quality
QD-OLED keeps colors vivid and saturated even at high brightness levels
165Hz panel and up to 8x HDMI 2.1 ports make this a serious gaming TV
Art Store adds real lifestyle value; the TV looks stunning displaying artwork
Object Tracking Sound and 70W 4.2.2 speaker system delivers impressive built-in audio
Negatives
FloatLayer design looks its best on the wall; can appear awkward on the included stand
Wireless One Connect box is sold separately, adding to the overall cost
At $5,299 for 65 inches, it commands a significant premium over mid-range OLEDs
83in model is not a QD-OLED panel
8.8

The post Samsung S95H OLED TV review: The brightest OLED Samsung has made appeared first on GadgetGuy.


Thursday, 2 July 2026

PlayStation’s “middle finger” to gamers goes deeper than discs

PlayStation’s “middle finger” to gamers goes deeper than discs

Last week, Rockstar Games announced that Grand Theft Auto VI would not ship with a disc in the box. A week later, PlayStation confirmed that it would stop producing game discs starting in 2028. The message from both companies was clear: the future of gaming is digital. In response, the gaming community rallied, flooding social media and online forums to decry the death of physical media.

Hard data shows that digital video game purchases far outweigh spending on physical discs and cartridges. But for a community that prides itself on picturesque shelves filled with treasured memories, the reality differs from a company’s cold, unfeeling analytics.

According to Sony Interactive Entertainment’s announcement on the PlayStation Blog, “the general preference for digital media” was cited as one of the reasons behind ending disc production. Sony’s 2025 financial report tells a similar story, with 78 per cent of games sold on PlayStation 4 and PlayStation 5 coming from its digital storefront.

PlayStation 2 and games stock photo
Image: Denise Jans on Unsplash

This is the public-facing reasoning from PlayStation, but as games industry consultant Jon Cartwright says, there’s another clear factor behind the decision.

“Ultimately, it’s about revenue and profit,” Cartwright said. “Doing retail, doing physical, there are a lot of costs involved in terms of the manufacturing, the distribution, retail — everybody’s taking a cut.”

He added that there’s a long precedent established for PlayStation embracing a digital-only future. Steam, the digital PC game marketplace operated by Valve, was a major factor behind PC discs going the way of the dodo. Another reason, according to Cartwright, is the rise of subscription services, including many games launching on Xbox Game Pass.

2024 European retail data indicated that less than 20 per cent of Xbox game sales came from physical media. By comparison, Nintendo is something of an anomaly. 54.6 per cent of the company’s software sales were digital, according to the most recent annual report. Even so, Nintendo is leaning towards the digital distribution model, with its latest quarter reporting 67.2 per cent digital sales.

Again, data tells only one part of the story. There’s a lot of emotion related to PlayStation’s announcement, much of which is readily seen online.

“For the enthusiast, it’s a middle finger thrust in their faces from a corporation that feels they should only interact with its games and systems on its terms,” said David Smith, former managing editor of Kotaku Australia. “For Sony, it’s a rounding error on a spreadsheet being taken care of before it faces the shareholders. The player, the actual customer, isn’t even a consideration.”

So, while PlayStation’s assertion that it is following player habits is accurate, it doesn’t capture the entire picture of why its decision has sparked such fierce outcry.

What do we lose when physical media dies?

Among physical media buyers, a common argument for the format is a sense of ownership. Just days before PlayStation’s announcement that it would end physical disc production, it was confirmed that hundreds of StudioCanal movies would be removed from console owners’ libraries.

The move highlighted that purchasing digital media doesn’t grant ownership, only a licence to access the software. In the StudioCanal instance, PlayStation cited “content licensing agreements” behind the impending content removal.

Similarly, buying a disc doesn’t grant ownership. As outlined in the PlayStation End User Licence Agreement, game software of any format is “licensed to you, not sold”. However, there’s nothing PlayStation can do to prevent people lending or selling discs.

With more games going digital-only, there are concerns that players could lose access based on the whims of platform holders. As Seb Chan, ACMI CEO and Director, explained, it’s already happening with TV and film.

“If you think about the important community preservation role that VHS and then DVD rental libraries have historically played in preserving copies of less well-known TV and film,” Chan said. “Compare that with the complexities when TV series and films are produced by streaming companies like Netflix, Stan, and have no physical copy, you can get a sense of what will come with video games.”

Several high-profile examples of game delistings also reverberate strongly in the minds of gamers. Older versions of Forza Horizon, including the Australia-set third entry, are no longer available to buy digitally because of expired licensing. Those who already own the games can still download and play them, but any newcomers can only hope to stumble upon a pre-owned physical copy.

However, in the case of online multiplayer games, like Concord, platform holders can take the games offline entirely. This renders them unplayable and inaccessible to everyone. Concord did release on disc, though, which has since become a collector’s item and a warning.

“Though those discs no longer work now that Sony has pulled it from sale and shut its servers off, they are the only evidence the game ever existed at all, for those who bought it to hold onto it, and the only way anyone can preserve its game files for posterity,” Smith said. “Ironically, Sony’s most public embarrassment and its scramble to erase a PR own goal became a symbol of how physical media helps a work endure.”

Without physical discs, players miss out on choice, but developers also miss out on seeing their work in lights. Cartwright fondly recalled his time working on PlayStation 2 games, where on launch day, the entire team would visit the nearest games retailer to celebrate and bask in the glow of their game on retail shelves.

He added that with the discoverability issues of digital platforms, a retail presence remains an important marketing strategy, especially for smaller developers.

“I always look at retail like you’ve got a lot of little adverts in thousands of game stores around the world,” Cartwright said. “People might not have seen your game (before), and the retail store might be the first place they see it.”

Production costs associated with retail distribution mean that a physical release isn’t possible for all developers. However, for those that are able to produce a physical object, it’s seen as a significant achievement. Cult of the Lamb, Momento, and Untitled Goose Game are among some of the recent Australian-made games to make their way onto retail shelves.

Having worked with Australian and New Zealand developers on physical releases, including Dredge and Conscript, he believed that making a disc or a cartridge also adds a sense of “legitimacy” to the game, avoiding perceptions of “shovelware”.

Preserving games for future generations

Of the many arguments in favour of physical media, preservation is among the most common. According to a 2023 study by the Video Game History Foundation, nearly 87 per cent of games released in the US before 2010 are no longer available.

Museums and archives around the world are aiming to fill the gap left behind by video game companies, trying to ensure that history is not lost. Here in Australia, ACMI and Powerhouse are some of the organisations working to preserve games old and new for future generations.

However, with the rise of digital-only distribution, and PlayStation’s plans to cease disc manufacturing, there are fears that these preservation efforts will become more difficult.

“Without a physical copy – an ‘original’ – museums and archives have next to no options for preservation but to either breach DRM or negotiate directly with games companies who may no longer exist, in order to legally collect a ‘copy’ of a game for preservation purposes,” Chan said.

Photo of Seb Chan
Seb Chan says that digital distribution complicates archiving efforts. Image: Eugene Hyland.

The growing trend towards digital-only media also impacts the culture surrounding games, according to Chloe Appleby, Program Curator at Powerhouse.

“The loss of physical media in games and the movement towards digital media only will greatly impact games culturally as we lose a form of identity for personal collecting,” Appleby said. “However, from a preservation perspective of the games themselves, this doesn’t affect these efforts in the way you think.”

She pointed to Powerhouse’s efforts in collecting several Australian-made games that didn’t have physical releases, including Fuzzy Ghost’s Queer Man Peering Into A Rock Pool.jpg, and Brandan Reville’s The Sydney Mystery.

In a statement posted to the Video Game History Foundation’s social media channels, director Frank Cifaldi expressed disappointment in PlayStation’s decision. But, like Appleby, Cifaldi explained that preservation issues stem from platform holders, not a game’s format.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

Video Game History Foundation (@gamehistoryorg.bsky.social) 2026-07-01T18:47:35.418Z

“The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution.”

The future of physical

Data might tell you that a digital-only future is a logical step for PlayStation. To the contrary, data alone doesn’t capture the nuances of the many communities that congregate around the medium of games.

PlayStation’s decision to step away from physical media has unified many voices online who wish for a course correction. Appleby believes that there’s a tangible quality that comes with physical media that can’t necessarily be quantified.

“As a curator, I think there is something special about having a physical edition of a game you spend hundreds of hours with,” she said. “The game becomes a part of your self, your identity. It is a prized possession for many and a way to show their achievements to others and spark connections.”

Chloe Appleby headshot
Chloe Appleby encouraged gamers to support physical media from independent publishers. Image: Supplied.

“I think it’s imperative that companies should continue to support physical media due to its meaningfulness to the audience they sell games to. It’s more than a product for many, it is a memory.”

Despite PlayStation’s future plans, Chan expects physical media to remain a staple among enthusiasts.

“We have seen the generational return to vinyl collecting for passionate music fans as music evaporated first into downloads and then into streaming, and we have seen a smaller scale return to physical media for cinephiles too,” he said.

“Game players, and the games community needs to make it clear to video game distribution platforms like Sony, that physical media matters, and is valued, and that, yes, we are willing to pay a few dollars more for it.”

In the meantime, Appleby suggested that people support independent publishers like Lost in Cult and iam8bit that specialise in physical media of new and old games.

As someone who has been in the industry for decades, Cartwright was pleased to see such strong support for physical media.

“I’m kind of heartened to see that there’s a lot of consumer backlash to both Grand Theft Auto being digital-only and also to Sony’s announcement,” he said. “Whether they actually have any effect or not, I think we have to speak up and talk about the fact that we’re not happy about it.”

“I’m not saying that suddenly Xbox or Nintendo are gonna go, ‘do you know what, we’re doubling down on retail’, but if they did, I think they’d get a lot of love today.”

The post PlayStation’s “middle finger” to gamers goes deeper than discs appeared first on GadgetGuy.


Apple expects to sell a lot of foldable phones this year

Apple expects to sell a lot of foldable phones this year

Apple hasn’t publicly confirmed it, but everyone seems to know it: there will be a foldable iPhone this year. Referred to by some as the ‘iPhone Ultra’, it’s expected to be Apple’s first foray into the folding phone form factor. Not only that, but the Cupertino company expects to sell a lot of them.

Recent reporting from Nikkei Asia suggests that Apple is stepping up production to make upwards of 10 million foldable iPhones, ready to go on sale later this year. That’s still a fraction of the overall iPhone market, but it’s a decent number for what will be a new product category for Apple.

As previously reported, the foldable iPhone is expected to adopt a shorter, more passport-like shape than other brands’ handsets. It’s also a size that Samsung has teased for its latest range of foldable phones. Analyst firm IDC forecast nearly 30 per cent growth for the foldables market in 2026, largely because of Apple’s widely expected debut.

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DJI’s robot vacuum isn’t just style over substance

DJI’s robot vacuum isn’t just style over substance

In case you missed it the first time around, DJI makes robot vacuums now. The company known for drones and camera accessories recently joined the popular home robotics market, and to good effect. With the DJI Romo P, you get one of the smartest robot vacuums in a bold design.

At first glance, its transparent casing catches the eye. It’s stylish, but also handy for seeing how full the dustbag is and checking the status of other replaceable parts, like the detergent cartridges.

The DJI Romo P is good at cleaning — the minimum you should expect from a modern robot vacuum — but the best part is the built-in smarts. Piggybacking off DJI’s drone sensor technology, this robot is excellent at navigating your home, avoiding obstacles, and reacting to anything in its way. You can see the stylish cleaner in action over on the GadgetGuy YouTube channel.

The post DJI’s robot vacuum isn’t just style over substance appeared first on GadgetGuy.


Wednesday, 1 July 2026

Motorola Razr Fold review: Goodbye to small-screen anxiety

Motorola Razr Fold review: Goodbye to small-screen anxiety

8.4

Despite its rich history with flip phones, Motorola took its time before entering the foldable market. Content to watch others experiment with the form factor first, the company’s decision was a smart one, based on the Razr Fold. It’s a well-rounded phone that takes full advantage of the form factor, without pushing things to the extreme.

Australia was once a desert for foldables. Samsung flew the novel phone design’s flag for several years here, largely in a solo effort. As the form factor has improved, become more durable and — most importantly — more useful, others have entered the competition.

With the Razr Fold, Motorola is the latest phone company to debut a foldable in Australia. Aimed at those with cash to spare and a hunger to optimise every inch of their lives, it’s not a device for the masses, but it’s strong evidence for why foldables aren’t a mere novelty.

Plus, as this millennial found, the Razr Fold helpfully bridges the gap between small-screen and big-screen activities. In other words, no more running to the laptop to buy plane tickets.

Table of contents

Motorola Razr Fold compared to the competition

Previously a niche domain, foldable phones are a much bigger deal. Some brands didn’t bring their folding devices to Australia at first, but it feels like the competition doubled in size in the blink of an eye.

At launch, the Motorola Razr Fold is the second-most affordable foldable phone you can get from an Australian retailer, just behind the Google Pixel 10 Pro Fold. Affordable is a relative term, of course: $2,799 (discounted to $2,399 at launch) is still an expensive device, no matter which way you look at it.

Motorola Razr Fold back on wooden desk
Image: Chris Button.

Still, as far as foldables go, the Razr Fold represents reasonable value. Its battery is bigger, or at least as big as, competing devices. Both its inner and outer screens are near-identical in size to those from other brands. If anything, the only physical element it concedes ground on is bulk.

When unfolded, the Razr Fold is almost as thin as any phone. But when snapped shut, its advertised 9.89mm thickness is comparatively chunky. One millimetre may not sound like much, but when you’re dealing with extremely thin devices, every decimal point matters.

Motorola Razr FoldSamsung Galaxy Z Fold 7Google Pixel 10 Pro FoldOppo Find N6Honor Magic V6
DisplayMain display: 8.1-inch
External display: 6.6-inch
Main display: 8-inch
External display: 6.5-inch
Main display: 8-inch
External display: 6.4-inch
Main display: 8.1-inch
External display: 6.6-inch
Main display: 8.1-inch
External display: 6.6-inch
SizeFolded: 160.05 x 73.6 x 9.89mm
Unfolded: 160.05 x 144.46 x 4.55mm
243g
Folded: 158.4 x 72.8 x 8.9mm
Unfolded: 158.4 x 143.2 x 4.2mm
215g
Folded: 155.2 x 76.3 x 10.8mm
Unfolded: 155.2 x 150.4 x 5.2mm
258g
Folded: 159.87 x 74.12 x 8.93m
Unfolded: 159.87 x 145.58 x 4.21mm
225g
 Folded: 156.7 x 74.5 x 8.75mm
Unfolded: 156.7 x 145.6 x 4.0mm
219g
Battery6,000mAh4,400mAh5,015mAh6,000mAh6,660mAh
Price$2,799$2,899$2,699$3,299$2,999

It’s also worth pointing out that phone companies measure thickness at a device’s thinnest point. My rough measurements using a ruler found the 9.89mm figure pretty spot-on towards the bottom of the phone. However, when measuring the top, accounting for the Razr Fold’s very prominent camera ridge, it was closer to 10.5mm.

That’s still thinner than the foldable Pixel, but the difference between the Razr’s thinnest and thickest points creates quite the imbalance. When placed on its back, the phone wobbles a lot, especially when unfolded.

Motorola Razr Fold camera bump uneven
Image: Chris Button.

Motorola includes a protective case — more of a frame that borders the phone — in the box that can mitigate some of this. But, as I’ve found when testing foldable phones before, removing a case once applied is frustratingly difficult, so I opted not to use the protective covering.

What isn’t included is the Moto Pen Ultra stylus, which is compatible with the Razr Fold. Instead, it’s a $139 add-on, so factor that in if a pen accessory is a must. Motorola includes the pen as part of a bundle in the UK, but a straight currency conversion has the overall package at a much higher price than here in Australia.

In better news, Motorola’s guarantee of seven years of operating system and security software updates is a good move. It puts the Razr Fold at the same level as Samsung and Google’s top-tier phones, providing the post-launch support you should expect from a phone at this price.

Motorola Razr Fold specifications and price

DisplayMain display: 8.1-inch 2484 x 2232 LTPO 120Hz
External display: 6.6-inch 2520 x 1080 pOLED 165Hz
ProcessorSnapdragon 8 Gen 5 Mobile Platform
Storage256GB
Memory12GB LPDDR5X
SizeFolded: 160.05 x 73.6 x 9.89mm
Unfolded: 160.05 x 144.46 x 4.55mm
243g
Cameras50MP main camera: Sony Lytia 828 sensor, f/1.6
50MP Ultra-wide camera: 122.1-degree field of view, f/2.0
50MP telephoto: 3x optical zoom, 100x ‘Super Zoom’, Sony Lytia 600 sensor
32MP internal front camera: f/2.4
20MP external front camera: f/2.4
Battery6,000mAh silicon-carbon battery
80W wired charging
50W wireless charging
5W reverse charging
ConnectivityUSB-C
Dual SIM: physical and eSIM
Wi-Fi
Bluetooth
DurabilityIP49
Software updatesSeven years of OS and security updates
Price (RRP)$2,799
WarrantyTwo years
Official websiteMotorola Australia

Design: Maybe bigger is better

I’m not normally one for plain white or black devices. Give me bright and bold colours every day of the week. But the silky white Razr Fold review unit loaned to me is a stunner. I didn’t expect to be such a big fan of the smooth, fabric-like texture, either, but here we are. I think it’s the almost-rose gold metallic accents around the sides and rear cameras that sealed the deal.

Motorola Razr Fold back view held in hand
Image: Chris Button.

When folded, the phone looks quite tall but is easy to hold in one hand. Everything, including the combined power button and fingerprint sensor, plus the volume buttons, is within quick reach. So is the AI Key, but, as I mentioned in my Motorola Signature review, the inability to reprogram it to other functions — like a camera shortcut — limits its usability.

Motorola Razr Fold front screen
Image: Chris Button.

The 6.6-inch outer screen is quite the looker, too. It’s bright and colourful, with a slightly thick black bezel my only nitpicking criticism. You could justifiably use the external screen exclusively, but then you’d miss out on the joys of a big ol’ inner display.

And that 8.1-inch inner display is pretty damn nice. It also has a bit of a bezel, but there’s still plenty of room to arrange apps, watch videos, and do your daily scrolling. Compared to the early days of foldable phones, there’s much more software that takes advantage of the bigger form factor.

Motorola Razr Fold YouTube on main display
Image: Chris Button.

However, because of the quirky 8:7:2 aspect ratio, you’ll still encounter plenty of apps that don’t take up the whole screen. Full-screen YouTube videos, for example, have the letterboxed black bars at the top and bottom. Instead, you can put the video on one half of the screen, and read the comments or keep browsing on the other half.

What about the crease?

Any company that claims its foldable has a ‘crease-free’ screen has something to sell you. As does every other company, funnily enough, but my point is that every foldable screen has some form of visible crease. The Motorola Razr Fold is no exception here; hold it at an angle or shine a light on the display, and a subtle crease can be seen. When viewed front-on, it’s barely noticeable.

That crease is partly why the phone doesn’t fall to pieces when someone breathes on it. Every foldable phone has a hinge mechanism responsible for keeping things nice and taut, while being able to hold up to thousands of folds across its lifetime.

Motorola Razr Fold laptop mode Google Chrome
Image: Chris Button.

It’s remarkable how a device so thin still feels so rigid and sturdy. Folding and unfolding the Razr Fold takes a tiny bit of effort, offering just enough resistance to feel durable, but not too much that it’s inconvenient. You can also leave the phone half-folded in a little tent shape, which automatically transforms the outer screen into a clock display when asleep.

Alternatively, the phone can fold to be a pseudo-laptop, with the bottom half of the inner screen functioning as a trackpad. It’s a neat party trick, but I only used it to play YouTube videos without needing to prop the phone up myself. For the most part, keeping the screen flat and in full view was the way to go. How quickly the Razr Fold automatically transitioned between viewing modes was impressive, though.

Making big-screen purchases on the Fold

My defining real-world test for the Razr Fold was whether it was capable of making ‘big-screen’ purchases. I’m in the market for car insurance, something I’d typically use my laptop to research. So, is the Razr Fold a device I’d happily use for activities and shopping I’d normally reserve for my laptop?

For a bit of background — and to share my millennial culture with you — an online trend emerged in recent years highlighting the clear divides between how people use different devices.

Essentially, little purchases (new clothes, food delivery, low-value items) are made on a little screen, like your phone. But big purchases (plane tickets, accommodation, home appliances) must be made on a big screen, like a laptop or desktop computer.

Apparently, segmenting your screen usage this way is deeply millennial behaviour. It’s a popular discussion point online, and there’s supposedly some science behind the trend.

Car insurance is complex and multi-faceted, which makes it a ‘big-screen’ activity in my mind. But instead of opening my laptop, I opened the Razr Fold and put it to work.

Motorola Razr Fold multitasking comparison
You can also open multiple Chrome windows side-by-side. Image: Chris Button.

On one half of the screen was Google Keep, which had various notes, car registration details, and so on. On the other half was Google Chrome, open to various car insurance websites.

Multitasking on the Fold was much easier than on my usual phone, let me tell you. Using the main inner screen, you can drag and drop apps into place, or press the three dots at the top of the window to automatically open a neatly segmented multitasking view. A couple of quick taps were all it took to arrange the apps to my liking, giving me full access to multiple windows without interruption.

With my notes on the left, I could quickly copy and paste my rego number into the countless forms thrust upon me by the car insurance sites on the right. When I needed to read insurance documents in more detail, a tap and swipe temporarily gave Google Chrome most of the screen. Once I was done, a swipe back put both apps side-by-side again.

It was a lot quicker than swiping between multiple apps on a conventional phone’s display. Copying information was quicker, but equally as helpful was seeing all of the information in one view.

Rather than flipping open my laptop, I didn’t need to move. All it took was unfolding the phone that was in my pocket.

I might still be mentally bound to using an even bigger screen for more costly purchases — like buying the car itself — but the Razr Fold was excellent at bridging the gap between phones and computers, in a form factor that still fits in your pocket.

Performance

Motorola’s only clear weakness with the Razr Fold is the phone’s processing power. By choosing the Snapdragon 8 chipset versus the ‘Elite’ variant seen in Samsung, Oppo, and Honor’s foldables, the Razr doesn’t wield the same level of raw power.

Realistically, it doesn’t make much difference in real-world usage. Everything the Razr Fold does is quick, responsive, and lag-free. But when you’re spending top dollar on a phone, it’s reasonable to expect a top-shelf processor to match.

DeviceGeekbench 6 CPU Single-CoreGeekbench 6 CPU Multi-coreGeekbench 6 GPU
iPhone 17 Pro Max3,7689,44345,451
Samsung Galaxy S26 Ultra3,77011,42223,805
Samsung Galaxy Z Fold 72,6638,58619,567
Motorola Razr Fold2,6179,17717,754
Samsung Galaxy Z Flip 72,3758,03819,121
Honor Magic V5 (performance mode)2,3348,31318,025
Google Pixel 9 Pro Fold1,9494,698 N/A
Geekbench 6 results.


Based on benchmarking software, the Motorola Razr Fold is roughly on par with last year’s Samsung Galaxy Z Fold 7 in terms of power. It has slightly less graphical punch, but it’s no slouch in that area. It returned a 5,542 score on 3DMark’s Wild Life Extreme benchmark, indicating its gaming performance matches that of the Motorola Signature and Samsung Galaxy S25 Edge, two quite powerful phones.

But the real test is sustained performance. Gaming and graphically intensive workloads, like video editing, tax a processor for longer stretches of time. Any drops in performance, usually because a phone needs to prevent overheating, are noticeable.

I ran the Motorola Razr Fold through both the Wild Life and Wild Life Extreme stress tests, which play a simulated gameplay loop for 20 consecutive minutes each. It did reasonably well across both tests, gradually dipping in performance during the first few minutes before remaining stable for the remaining loops.

But what was most impressive was the Razr Fold’s heat management. After each test, I picked up the phone, only to find it was slightly warm. Not hot, but pleasantly warm to hold in my hand. I’ve tested phones that get scorchingly hot after working hard, to the point where I can’t comfortably hold them until they cool down. That wasn’t the case here.

The 6,000mAh battery is pretty good, too. Regular use, including web browsing, social media, and multitasking between apps, saw me go well into a second day without needing to recharge.

Motorola’s foldable guzzles a bit of juice when pushed, though, draining 10 per cent of its battery during the Wild Life stress test, and 15 per cent throughout the Extreme version. I put that down to how thin the phone is, and how hard the thermal management works to keep things cool.

Camera quality

Motorola has been on a tear with its cameras lately. With the Razr Fold, you get five cameras all up: a 50MP main wide-angle, 50MP ultra-wide, and a 50MP telephoto 3x optical zoom camera adorn the back of the device. Then there’s a 20MP selfie lens on the front screen, plus a 32MP selfie camera on the inner main display.

It’s the main trio of cameras that does the best work here. Details are sharp, colours are bright, and the exposure is nice and even while retaining lowlights and highlights.

With Adelaide’s recent miserable wet weather, my outdoor photography opportunities were limited, but a quick dash in between rainfall to the nearby RSL gave a good indication of the Razr Fold’s camera chops.

Both the ultra-wide and wide-angle cameras did a nice job of depicting the contrast between the blue sky and the clouds passing by. I like that the shadowy parts in the bottom left remained dark, instead of the post-processing attempting to artificially brighten everything up.

Similarly strong performance came from the telephoto lens, even with the software-aided 6x zoom. As you can see with the 100x digital zoom, there’s not much practical use besides showing off what you can see from a long distance away, visual artifacts and all.

As expected, the main 50MP camera is the best overall performer. It produces a nice, natural-looking depth of field, gently blurring the background behind subjects, whether they be Lego flower sets or fluffy friends.

You can get pretty close with the ultra-wide camera that doubles as a macro shooter, too. It lets you capture good levels of detail. This includes the dust and particles visible on the Lego flower — I was practically touching it with the phone when I took the extreme close-up shot.

One of the benefits of the Razr Fold’s form factor is easily accessing the main camera when taking selfies. Compared to the two selfie cameras, it reproduces the best colours and sharpness.

Interestingly, I found the 20MP selfie camera on the outer screen more aesthetically pleasing than the 32MP inner screen camera. Its photos aren’t as sharp, but it got the colours better than the inner screen snapper that took all the colour from my face as if I’d just woken up from the morgue.

Who is the Motorola Razr Fold for?

Foldable phones are typically aimed at business types, folks with disposable income who can afford to spend more than $2,500 on a phone. The Motorola Razr Fold doesn’t change that suitability, but it’s a fine example of what a premium foldable phone can do.

It’s a well-rounded package of good hardware, smooth software integration, and top-quality cameras. Multitasking is smooth, making the Razr Fold well-suited to small-screen and big-screen activities.

Motorola’s debut foldable is quite the investment, but it’s worthy of the Razr name, something that’s long been synonymous with tech that flips and folds in fun ways.

Motorola Razr Fold
An excellent debut, the Motorola Razr Fold is a well-rounded foldable phone that even lets you do big-screen activities on a small device.
Features
9
Value for money
7.5
Performance
8
Ease of use
8.5
Design
9
Positives
Streamlined multi-screen experience with big, bright displays
Excellent cameras, and not just by foldable standards
Long battery life without sacrificing thin form factor
Strong and durable-feeling build quality
Negatives
Oddly shaped camera ridge creates imbalance when placing the phone on its back
Can't program the AI Key to more useful functions
Slightly less powerful than other foldable phones
8.4

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