This is default featured slide 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 2 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

This is default featured slide 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.

Thursday, 2 July 2026

PlayStation’s “middle finger” to gamers goes deeper than discs

PlayStation’s “middle finger” to gamers goes deeper than discs

Last week, Rockstar Games announced that Grand Theft Auto VI would not ship with a disc in the box. A week later, PlayStation confirmed that it would stop producing game discs starting in 2028. The message from both companies was clear: the future of gaming is digital. In response, the gaming community rallied, flooding social media and online forums to decry the death of physical media.

Hard data shows that digital video game purchases far outweigh spending on physical discs and cartridges. But for a community that prides itself on picturesque shelves filled with treasured memories, the reality differs from a company’s cold, unfeeling analytics.

According to Sony Interactive Entertainment’s announcement on the PlayStation Blog, “the general preference for digital media” was cited as one of the reasons behind ending disc production. Sony’s 2025 financial report tells a similar story, with 78 per cent of games sold on PlayStation 4 and PlayStation 5 coming from its digital storefront.

PlayStation 2 and games stock photo
Image: Denise Jans on Unsplash

This is the public-facing reasoning from PlayStation, but as games industry consultant Jon Cartwright says, there’s another clear factor behind the decision.

“Ultimately, it’s about revenue and profit,” Cartwright said. “Doing retail, doing physical, there are a lot of costs involved in terms of the manufacturing, the distribution, retail — everybody’s taking a cut.”

He added that there’s a long precedent established for PlayStation embracing a digital-only future. Steam, the digital PC game marketplace operated by Valve, was a major factor behind PC discs going the way of the dodo. Another reason, according to Cartwright, is the rise of subscription services, including many games launching on Xbox Game Pass.

2024 European retail data indicated that less than 20 per cent of Xbox game sales came from physical media. By comparison, Nintendo is something of an anomaly. 54.6 per cent of the company’s software sales were digital, according to the most recent annual report. Even so, Nintendo is leaning towards the digital distribution model, with its latest quarter reporting 67.2 per cent digital sales.

Again, data tells only one part of the story. There’s a lot of emotion related to PlayStation’s announcement, much of which is readily seen online.

“For the enthusiast, it’s a middle finger thrust in their faces from a corporation that feels they should only interact with its games and systems on its terms,” said David Smith, former managing editor of Kotaku Australia. “For Sony, it’s a rounding error on a spreadsheet being taken care of before it faces the shareholders. The player, the actual customer, isn’t even a consideration.”

So, while PlayStation’s assertion that it is following player habits is accurate, it doesn’t capture the entire picture of why its decision has sparked such fierce outcry.

What do we lose when physical media dies?

Among physical media buyers, a common argument for the format is a sense of ownership. Just days before PlayStation’s announcement that it would end physical disc production, it was confirmed that hundreds of StudioCanal movies would be removed from console owners’ libraries.

The move highlighted that purchasing digital media doesn’t grant ownership, only a licence to access the software. In the StudioCanal instance, PlayStation cited “content licensing agreements” behind the impending content removal.

Similarly, buying a disc doesn’t grant ownership. As outlined in the PlayStation End User Licence Agreement, game software of any format is “licensed to you, not sold”. However, there’s nothing PlayStation can do to prevent people lending or selling discs.

With more games going digital-only, there are concerns that players could lose access based on the whims of platform holders. As Seb Chan, ACMI CEO and Director, explained, it’s already happening with TV and film.

“If you think about the important community preservation role that VHS and then DVD rental libraries have historically played in preserving copies of less well-known TV and film,” Chan said. “Compare that with the complexities when TV series and films are produced by streaming companies like Netflix, Stan, and have no physical copy, you can get a sense of what will come with video games.”

Several high-profile examples of game delistings also reverberate strongly in the minds of gamers. Older versions of Forza Horizon, including the Australia-set third entry, are no longer available to buy digitally because of expired licensing. Those who already own the games can still download and play them, but any newcomers can only hope to stumble upon a pre-owned physical copy.

However, in the case of online multiplayer games, like Concord, platform holders can take the games offline entirely. This renders them unplayable and inaccessible to everyone. Concord did release on disc, though, which has since become a collector’s item and a warning.

“Though those discs no longer work now that Sony has pulled it from sale and shut its servers off, they are the only evidence the game ever existed at all, for those who bought it to hold onto it, and the only way anyone can preserve its game files for posterity,” Smith said. “Ironically, Sony’s most public embarrassment and its scramble to erase a PR own goal became a symbol of how physical media helps a work endure.”

Without physical discs, players miss out on choice, but developers also miss out on seeing their work in lights. Cartwright fondly recalled his time working on PlayStation 2 games, where on launch day, the entire team would visit the nearest games retailer to celebrate and bask in the glow of their game on retail shelves.

He added that with the discoverability issues of digital platforms, a retail presence remains an important marketing strategy, especially for smaller developers.

“I always look at retail like you’ve got a lot of little adverts in thousands of game stores around the world,” Cartwright said. “People might not have seen your game (before), and the retail store might be the first place they see it.”

Production costs associated with retail distribution mean that a physical release isn’t possible for all developers. However, for those that are able to produce a physical object, it’s seen as a significant achievement. Cult of the Lamb, Momento, and Untitled Goose Game are among some of the recent Australian-made games to make their way onto retail shelves.

Having worked with Australian and New Zealand developers on physical releases, including Dredge and Conscript, he believed that making a disc or a cartridge also adds a sense of “legitimacy” to the game, avoiding perceptions of “shovelware”.

Preserving games for future generations

Of the many arguments in favour of physical media, preservation is among the most common. According to a 2023 study by the Video Game History Foundation, nearly 87 per cent of games released in the US before 2010 are no longer available.

Museums and archives around the world are aiming to fill the gap left behind by video game companies, trying to ensure that history is not lost. Here in Australia, ACMI and Powerhouse are some of the organisations working to preserve games old and new for future generations.

However, with the rise of digital-only distribution, and PlayStation’s plans to cease disc manufacturing, there are fears that these preservation efforts will become more difficult.

“Without a physical copy – an ‘original’ – museums and archives have next to no options for preservation but to either breach DRM or negotiate directly with games companies who may no longer exist, in order to legally collect a ‘copy’ of a game for preservation purposes,” Chan said.

Photo of Seb Chan
Seb Chan says that digital distribution complicates archiving efforts. Image: Eugene Hyland.

The growing trend towards digital-only media also impacts the culture surrounding games, according to Chloe Appleby, Program Curator at Powerhouse.

“The loss of physical media in games and the movement towards digital media only will greatly impact games culturally as we lose a form of identity for personal collecting,” Appleby said. “However, from a preservation perspective of the games themselves, this doesn’t affect these efforts in the way you think.”

She pointed to Powerhouse’s efforts in collecting several Australian-made games that didn’t have physical releases, including Fuzzy Ghost’s Queer Man Peering Into A Rock Pool.jpg, and Brandan Reville’s The Sydney Mystery.

In a statement posted to the Video Game History Foundation’s social media channels, director Frank Cifaldi expressed disappointment in PlayStation’s decision. But, like Appleby, Cifaldi explained that preservation issues stem from platform holders, not a game’s format.

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

Video Game History Foundation (@gamehistoryorg.bsky.social) 2026-07-01T18:47:35.418Z

“The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution.”

The future of physical

Data might tell you that a digital-only future is a logical step for PlayStation. To the contrary, data alone doesn’t capture the nuances of the many communities that congregate around the medium of games.

PlayStation’s decision to step away from physical media has unified many voices online who wish for a course correction. Appleby believes that there’s a tangible quality that comes with physical media that can’t necessarily be quantified.

“As a curator, I think there is something special about having a physical edition of a game you spend hundreds of hours with,” she said. “The game becomes a part of your self, your identity. It is a prized possession for many and a way to show their achievements to others and spark connections.”

Chloe Appleby headshot
Chloe Appleby encouraged gamers to support physical media from independent publishers. Image: Supplied.

“I think it’s imperative that companies should continue to support physical media due to its meaningfulness to the audience they sell games to. It’s more than a product for many, it is a memory.”

Despite PlayStation’s future plans, Chan expects physical media to remain a staple among enthusiasts.

“We have seen the generational return to vinyl collecting for passionate music fans as music evaporated first into downloads and then into streaming, and we have seen a smaller scale return to physical media for cinephiles too,” he said.

“Game players, and the games community needs to make it clear to video game distribution platforms like Sony, that physical media matters, and is valued, and that, yes, we are willing to pay a few dollars more for it.”

In the meantime, Appleby suggested that people support independent publishers like Lost in Cult and iam8bit that specialise in physical media of new and old games.

As someone who has been in the industry for decades, Cartwright was pleased to see such strong support for physical media.

“I’m kind of heartened to see that there’s a lot of consumer backlash to both Grand Theft Auto being digital-only and also to Sony’s announcement,” he said. “Whether they actually have any effect or not, I think we have to speak up and talk about the fact that we’re not happy about it.”

“I’m not saying that suddenly Xbox or Nintendo are gonna go, ‘do you know what, we’re doubling down on retail’, but if they did, I think they’d get a lot of love today.”

The post PlayStation’s “middle finger” to gamers goes deeper than discs appeared first on GadgetGuy.


Apple expects to sell a lot of foldable phones this year

Apple expects to sell a lot of foldable phones this year

Apple hasn’t publicly confirmed it, but everyone seems to know it: there will be a foldable iPhone this year. Referred to by some as the ‘iPhone Ultra’, it’s expected to be Apple’s first foray into the folding phone form factor. Not only that, but the Cupertino company expects to sell a lot of them.

Recent reporting from Nikkei Asia suggests that Apple is stepping up production to make upwards of 10 million foldable iPhones, ready to go on sale later this year. That’s still a fraction of the overall iPhone market, but it’s a decent number for what will be a new product category for Apple.

As previously reported, the foldable iPhone is expected to adopt a shorter, more passport-like shape than other brands’ handsets. It’s also a size that Samsung has teased for its latest range of foldable phones. Analyst firm IDC forecast nearly 30 per cent growth for the foldables market in 2026, largely because of Apple’s widely expected debut.

The post Apple expects to sell a lot of foldable phones this year appeared first on GadgetGuy.


DJI’s robot vacuum isn’t just style over substance

DJI’s robot vacuum isn’t just style over substance

In case you missed it the first time around, DJI makes robot vacuums now. The company known for drones and camera accessories recently joined the popular home robotics market, and to good effect. With the DJI Romo P, you get one of the smartest robot vacuums in a bold design.

At first glance, its transparent casing catches the eye. It’s stylish, but also handy for seeing how full the dustbag is and checking the status of other replaceable parts, like the detergent cartridges.

The DJI Romo P is good at cleaning — the minimum you should expect from a modern robot vacuum — but the best part is the built-in smarts. Piggybacking off DJI’s drone sensor technology, this robot is excellent at navigating your home, avoiding obstacles, and reacting to anything in its way. You can see the stylish cleaner in action over on the GadgetGuy YouTube channel.

The post DJI’s robot vacuum isn’t just style over substance appeared first on GadgetGuy.


Wednesday, 1 July 2026

Motorola Razr Fold review: Goodbye to small-screen anxiety

Motorola Razr Fold review: Goodbye to small-screen anxiety

8.4

Despite its rich history with flip phones, Motorola took its time before entering the foldable market. Content to watch others experiment with the form factor first, the company’s decision was a smart one, based on the Razr Fold. It’s a well-rounded phone that takes full advantage of the form factor, without pushing things to the extreme.

Australia was once a desert for foldables. Samsung flew the novel phone design’s flag for several years here, largely in a solo effort. As the form factor has improved, become more durable and — most importantly — more useful, others have entered the competition.

With the Razr Fold, Motorola is the latest phone company to debut a foldable in Australia. Aimed at those with cash to spare and a hunger to optimise every inch of their lives, it’s not a device for the masses, but it’s strong evidence for why foldables aren’t a mere novelty.

Plus, as this millennial found, the Razr Fold helpfully bridges the gap between small-screen and big-screen activities. In other words, no more running to the laptop to buy plane tickets.

Table of contents

Motorola Razr Fold compared to the competition

Previously a niche domain, foldable phones are a much bigger deal. Some brands didn’t bring their folding devices to Australia at first, but it feels like the competition doubled in size in the blink of an eye.

At launch, the Motorola Razr Fold is the second-most affordable foldable phone you can get from an Australian retailer, just behind the Google Pixel 10 Pro Fold. Affordable is a relative term, of course: $2,799 (discounted to $2,399 at launch) is still an expensive device, no matter which way you look at it.

Motorola Razr Fold back on wooden desk
Image: Chris Button.

Still, as far as foldables go, the Razr Fold represents reasonable value. Its battery is bigger, or at least as big as, competing devices. Both its inner and outer screens are near-identical in size to those from other brands. If anything, the only physical element it concedes ground on is bulk.

When unfolded, the Razr Fold is almost as thin as any phone. But when snapped shut, its advertised 9.89mm thickness is comparatively chunky. One millimetre may not sound like much, but when you’re dealing with extremely thin devices, every decimal point matters.

Motorola Razr FoldSamsung Galaxy Z Fold 7Google Pixel 10 Pro FoldOppo Find N6Honor Magic V6
DisplayMain display: 8.1-inch
External display: 6.6-inch
Main display: 8-inch
External display: 6.5-inch
Main display: 8-inch
External display: 6.4-inch
Main display: 8.1-inch
External display: 6.6-inch
Main display: 8.1-inch
External display: 6.6-inch
SizeFolded: 160.05 x 73.6 x 9.89mm
Unfolded: 160.05 x 144.46 x 4.55mm
243g
Folded: 158.4 x 72.8 x 8.9mm
Unfolded: 158.4 x 143.2 x 4.2mm
215g
Folded: 155.2 x 76.3 x 10.8mm
Unfolded: 155.2 x 150.4 x 5.2mm
258g
Folded: 159.87 x 74.12 x 8.93m
Unfolded: 159.87 x 145.58 x 4.21mm
225g
 Folded: 156.7 x 74.5 x 8.75mm
Unfolded: 156.7 x 145.6 x 4.0mm
219g
Battery6,000mAh4,400mAh5,015mAh6,000mAh6,660mAh
Price$2,799$2,899$2,699$3,299$2,999

It’s also worth pointing out that phone companies measure thickness at a device’s thinnest point. My rough measurements using a ruler found the 9.89mm figure pretty spot-on towards the bottom of the phone. However, when measuring the top, accounting for the Razr Fold’s very prominent camera ridge, it was closer to 10.5mm.

That’s still thinner than the foldable Pixel, but the difference between the Razr’s thinnest and thickest points creates quite the imbalance. When placed on its back, the phone wobbles a lot, especially when unfolded.

Motorola Razr Fold camera bump uneven
Image: Chris Button.

Motorola includes a protective case — more of a frame that borders the phone — in the box that can mitigate some of this. But, as I’ve found when testing foldable phones before, removing a case once applied is frustratingly difficult, so I opted not to use the protective covering.

What isn’t included is the Moto Pen Ultra stylus, which is compatible with the Razr Fold. Instead, it’s a $139 add-on, so factor that in if a pen accessory is a must. Motorola includes the pen as part of a bundle in the UK, but a straight currency conversion has the overall package at a much higher price than here in Australia.

In better news, Motorola’s guarantee of seven years of operating system and security software updates is a good move. It puts the Razr Fold at the same level as Samsung and Google’s top-tier phones, providing the post-launch support you should expect from a phone at this price.

Motorola Razr Fold specifications and price

DisplayMain display: 8.1-inch 2484 x 2232 LTPO 120Hz
External display: 6.6-inch 2520 x 1080 pOLED 165Hz
ProcessorSnapdragon 8 Gen 5 Mobile Platform
Storage256GB
Memory12GB LPDDR5X
SizeFolded: 160.05 x 73.6 x 9.89mm
Unfolded: 160.05 x 144.46 x 4.55mm
243g
Cameras50MP main camera: Sony Lytia 828 sensor, f/1.6
50MP Ultra-wide camera: 122.1-degree field of view, f/2.0
50MP telephoto: 3x optical zoom, 100x ‘Super Zoom’, Sony Lytia 600 sensor
32MP internal front camera: f/2.4
20MP external front camera: f/2.4
Battery6,000mAh silicon-carbon battery
80W wired charging
50W wireless charging
5W reverse charging
ConnectivityUSB-C
Dual SIM: physical and eSIM
Wi-Fi
Bluetooth
DurabilityIP49
Software updatesSeven years of OS and security updates
Price (RRP)$2,799
WarrantyTwo years
Official websiteMotorola Australia

Design: Maybe bigger is better

I’m not normally one for plain white or black devices. Give me bright and bold colours every day of the week. But the silky white Razr Fold review unit loaned to me is a stunner. I didn’t expect to be such a big fan of the smooth, fabric-like texture, either, but here we are. I think it’s the almost-rose gold metallic accents around the sides and rear cameras that sealed the deal.

Motorola Razr Fold back view held in hand
Image: Chris Button.

When folded, the phone looks quite tall but is easy to hold in one hand. Everything, including the combined power button and fingerprint sensor, plus the volume buttons, is within quick reach. So is the AI Key, but, as I mentioned in my Motorola Signature review, the inability to reprogram it to other functions — like a camera shortcut — limits its usability.

Motorola Razr Fold front screen
Image: Chris Button.

The 6.6-inch outer screen is quite the looker, too. It’s bright and colourful, with a slightly thick black bezel my only nitpicking criticism. You could justifiably use the external screen exclusively, but then you’d miss out on the joys of a big ol’ inner display.

And that 8.1-inch inner display is pretty damn nice. It also has a bit of a bezel, but there’s still plenty of room to arrange apps, watch videos, and do your daily scrolling. Compared to the early days of foldable phones, there’s much more software that takes advantage of the bigger form factor.

Motorola Razr Fold YouTube on main display
Image: Chris Button.

However, because of the quirky 8:7:2 aspect ratio, you’ll still encounter plenty of apps that don’t take up the whole screen. Full-screen YouTube videos, for example, have the letterboxed black bars at the top and bottom. Instead, you can put the video on one half of the screen, and read the comments or keep browsing on the other half.

What about the crease?

Any company that claims its foldable has a ‘crease-free’ screen has something to sell you. As does every other company, funnily enough, but my point is that every foldable screen has some form of visible crease. The Motorola Razr Fold is no exception here; hold it at an angle or shine a light on the display, and a subtle crease can be seen. When viewed front-on, it’s barely noticeable.

That crease is partly why the phone doesn’t fall to pieces when someone breathes on it. Every foldable phone has a hinge mechanism responsible for keeping things nice and taut, while being able to hold up to thousands of folds across its lifetime.

Motorola Razr Fold laptop mode Google Chrome
Image: Chris Button.

It’s remarkable how a device so thin still feels so rigid and sturdy. Folding and unfolding the Razr Fold takes a tiny bit of effort, offering just enough resistance to feel durable, but not too much that it’s inconvenient. You can also leave the phone half-folded in a little tent shape, which automatically transforms the outer screen into a clock display when asleep.

Alternatively, the phone can fold to be a pseudo-laptop, with the bottom half of the inner screen functioning as a trackpad. It’s a neat party trick, but I only used it to play YouTube videos without needing to prop the phone up myself. For the most part, keeping the screen flat and in full view was the way to go. How quickly the Razr Fold automatically transitioned between viewing modes was impressive, though.

Making big-screen purchases on the Fold

My defining real-world test for the Razr Fold was whether it was capable of making ‘big-screen’ purchases. I’m in the market for car insurance, something I’d typically use my laptop to research. So, is the Razr Fold a device I’d happily use for activities and shopping I’d normally reserve for my laptop?

For a bit of background — and to share my millennial culture with you — an online trend emerged in recent years highlighting the clear divides between how people use different devices.

Essentially, little purchases (new clothes, food delivery, low-value items) are made on a little screen, like your phone. But big purchases (plane tickets, accommodation, home appliances) must be made on a big screen, like a laptop or desktop computer.

Apparently, segmenting your screen usage this way is deeply millennial behaviour. It’s a popular discussion point online, and there’s supposedly some science behind the trend.

Car insurance is complex and multi-faceted, which makes it a ‘big-screen’ activity in my mind. But instead of opening my laptop, I opened the Razr Fold and put it to work.

Motorola Razr Fold multitasking comparison
You can also open multiple Chrome windows side-by-side. Image: Chris Button.

On one half of the screen was Google Keep, which had various notes, car registration details, and so on. On the other half was Google Chrome, open to various car insurance websites.

Multitasking on the Fold was much easier than on my usual phone, let me tell you. Using the main inner screen, you can drag and drop apps into place, or press the three dots at the top of the window to automatically open a neatly segmented multitasking view. A couple of quick taps were all it took to arrange the apps to my liking, giving me full access to multiple windows without interruption.

With my notes on the left, I could quickly copy and paste my rego number into the countless forms thrust upon me by the car insurance sites on the right. When I needed to read insurance documents in more detail, a tap and swipe temporarily gave Google Chrome most of the screen. Once I was done, a swipe back put both apps side-by-side again.

It was a lot quicker than swiping between multiple apps on a conventional phone’s display. Copying information was quicker, but equally as helpful was seeing all of the information in one view.

Rather than flipping open my laptop, I didn’t need to move. All it took was unfolding the phone that was in my pocket.

I might still be mentally bound to using an even bigger screen for more costly purchases — like buying the car itself — but the Razr Fold was excellent at bridging the gap between phones and computers, in a form factor that still fits in your pocket.

Performance

Motorola’s only clear weakness with the Razr Fold is the phone’s processing power. By choosing the Snapdragon 8 chipset versus the ‘Elite’ variant seen in Samsung, Oppo, and Honor’s foldables, the Razr doesn’t wield the same level of raw power.

Realistically, it doesn’t make much difference in real-world usage. Everything the Razr Fold does is quick, responsive, and lag-free. But when you’re spending top dollar on a phone, it’s reasonable to expect a top-shelf processor to match.

DeviceGeekbench 6 CPU Single-CoreGeekbench 6 CPU Multi-coreGeekbench 6 GPU
iPhone 17 Pro Max3,7689,44345,451
Samsung Galaxy S26 Ultra3,77011,42223,805
Samsung Galaxy Z Fold 72,6638,58619,567
Motorola Razr Fold2,6179,17717,754
Samsung Galaxy Z Flip 72,3758,03819,121
Honor Magic V5 (performance mode)2,3348,31318,025
Google Pixel 9 Pro Fold1,9494,698 N/A
Geekbench 6 results.


Based on benchmarking software, the Motorola Razr Fold is roughly on par with last year’s Samsung Galaxy Z Fold 7 in terms of power. It has slightly less graphical punch, but it’s no slouch in that area. It returned a 5,542 score on 3DMark’s Wild Life Extreme benchmark, indicating its gaming performance matches that of the Motorola Signature and Samsung Galaxy S25 Edge, two quite powerful phones.

But the real test is sustained performance. Gaming and graphically intensive workloads, like video editing, tax a processor for longer stretches of time. Any drops in performance, usually because a phone needs to prevent overheating, are noticeable.

I ran the Motorola Razr Fold through both the Wild Life and Wild Life Extreme stress tests, which play a simulated gameplay loop for 20 consecutive minutes each. It did reasonably well across both tests, gradually dipping in performance during the first few minutes before remaining stable for the remaining loops.

But what was most impressive was the Razr Fold’s heat management. After each test, I picked up the phone, only to find it was slightly warm. Not hot, but pleasantly warm to hold in my hand. I’ve tested phones that get scorchingly hot after working hard, to the point where I can’t comfortably hold them until they cool down. That wasn’t the case here.

The 6,000mAh battery is pretty good, too. Regular use, including web browsing, social media, and multitasking between apps, saw me go well into a second day without needing to recharge.

Motorola’s foldable guzzles a bit of juice when pushed, though, draining 10 per cent of its battery during the Wild Life stress test, and 15 per cent throughout the Extreme version. I put that down to how thin the phone is, and how hard the thermal management works to keep things cool.

Camera quality

Motorola has been on a tear with its cameras lately. With the Razr Fold, you get five cameras all up: a 50MP main wide-angle, 50MP ultra-wide, and a 50MP telephoto 3x optical zoom camera adorn the back of the device. Then there’s a 20MP selfie lens on the front screen, plus a 32MP selfie camera on the inner main display.

It’s the main trio of cameras that does the best work here. Details are sharp, colours are bright, and the exposure is nice and even while retaining lowlights and highlights.

With Adelaide’s recent miserable wet weather, my outdoor photography opportunities were limited, but a quick dash in between rainfall to the nearby RSL gave a good indication of the Razr Fold’s camera chops.

Both the ultra-wide and wide-angle cameras did a nice job of depicting the contrast between the blue sky and the clouds passing by. I like that the shadowy parts in the bottom left remained dark, instead of the post-processing attempting to artificially brighten everything up.

Similarly strong performance came from the telephoto lens, even with the software-aided 6x zoom. As you can see with the 100x digital zoom, there’s not much practical use besides showing off what you can see from a long distance away, visual artifacts and all.

As expected, the main 50MP camera is the best overall performer. It produces a nice, natural-looking depth of field, gently blurring the background behind subjects, whether they be Lego flower sets or fluffy friends.

You can get pretty close with the ultra-wide camera that doubles as a macro shooter, too. It lets you capture good levels of detail. This includes the dust and particles visible on the Lego flower — I was practically touching it with the phone when I took the extreme close-up shot.

One of the benefits of the Razr Fold’s form factor is easily accessing the main camera when taking selfies. Compared to the two selfie cameras, it reproduces the best colours and sharpness.

Interestingly, I found the 20MP selfie camera on the outer screen more aesthetically pleasing than the 32MP inner screen camera. Its photos aren’t as sharp, but it got the colours better than the inner screen snapper that took all the colour from my face as if I’d just woken up from the morgue.

Who is the Motorola Razr Fold for?

Foldable phones are typically aimed at business types, folks with disposable income who can afford to spend more than $2,500 on a phone. The Motorola Razr Fold doesn’t change that suitability, but it’s a fine example of what a premium foldable phone can do.

It’s a well-rounded package of good hardware, smooth software integration, and top-quality cameras. Multitasking is smooth, making the Razr Fold well-suited to small-screen and big-screen activities.

Motorola’s debut foldable is quite the investment, but it’s worthy of the Razr name, something that’s long been synonymous with tech that flips and folds in fun ways.

Motorola Razr Fold
An excellent debut, the Motorola Razr Fold is a well-rounded foldable phone that even lets you do big-screen activities on a small device.
Features
9
Value for money
7.5
Performance
8
Ease of use
8.5
Design
9
Positives
Streamlined multi-screen experience with big, bright displays
Excellent cameras, and not just by foldable standards
Long battery life without sacrificing thin form factor
Strong and durable-feeling build quality
Negatives
Oddly shaped camera ridge creates imbalance when placing the phone on its back
Can't program the AI Key to more useful functions
Slightly less powerful than other foldable phones
8.4

The post Motorola Razr Fold review: Goodbye to small-screen anxiety appeared first on GadgetGuy.