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Thursday, 21 May 2026

Assassin’s Creed Black Flag Resynced preview: Ship of Thesseus

Assassin’s Creed Black Flag Resynced preview: Ship of Thesseus

The first thing I did after getting home from playing three hours of Assassin’s Creed Black Flag Resynced was boot up the original. I can barely remember playing Black Flag, long considered the pinnacle of the Assassin’s Creed series, in 2013. Remarkably, Ubisoft Singapore’s remake looks right at home as a 2026 game, while the soul of the game remains largely intact.

If anything, Black Flag’s pirate-themed adventure feels as relevant, if not more, than it did over a decade ago. Edward Kenway’s quest to subvert the class system of the 1700s, where he’d only earn a pittance for his hard labour in comparison to his superiors’ riches, appeals as a fantasy today, where gross wealth inequality continues to divide society.

Doing so sees the roguishly charming Kenway turn to piracy. Of the nautical kind, not the illegally downloading movies variety. He craves a better world for himself and his fellow man, and he believes it to be possible. It’s hard not to cheer for the fellow with such ideals.

At the time, the original Black Flag was considered a stunner. By today’s standards, its age is apparent, but it is by no means an ugly game. Taking advantage of the latest technology, Black Flag Resynced is drowning in beauty. Its characters show more emotional range, there’s more detail in every pixel, and the picturesque aquamarine waters of the Caribbean look postcard-ready.

What I played across an extensive preview spanned three distinct sections: the opening sequence, an hour of sailing the high seas, and a handful of missions set roughly halfway through the game. After three hours, it was apparent that this is a familiar remake, but one that is spectacularly confident in its vision.

Back to the Assassin’s Creed of yore

In recent years, Assassin’s Creed games have grown increasingly expansive. Large open-world locations and RPG systems became central to the series, rather than a singular focus on stealth and one-hit takedowns.

As a result, later entries rewarded time spent in-game over a test of skill. I distinctly remember my final hours in Assassin’s Creed Odyssey, a game I otherwise largely enjoyed (Kassandra could kick me off a cliff and I would thank her), as a grind-filled crawl.

As I neared the story’s conclusion, I encountered a slightly higher-levelled enemy. They weren’t a boss or anyone of note, just a run-of-the-mill foot soldier. And yet, with each hack and slash, their health bar barely diminished, while any return serve stole a chunk of my vitality.

It felt frustrating and wrong on multiple fronts. After dozens of hours spent with a Greek goddess of a character, growing in strength and accumulating more advanced weaponry, why was she barely able to scratch a relative grunt? Arbitrarily gating progress behind an ill-fitting RPG system is one of my greatest annoyances in modern games. Worst of all, the unnecessarily elongated fight was painfully boring.

Assassin's Creed Black Flag Resynced Lucy shipwright cutscene
Image: Ubisoft.

Ubisoft course-corrected to an extent with Assassin’s Creed Shadows. Levelling systems remained, but the dual protagonists in Naoe and Yasuke possessed a greater capacity to take down enemies swiftly, fulfilling the power fantasy and social contract established by the best Assassin’s Creed games.

It’s this era that Assassin’s Creed Black Flag Resynced seeks to return to. Developers from Ubisoft Singapore have gone to great lengths to distance the gameplay from the RPG stylings of recent games. Skill, not DPS (damage-per-second), is Resynced’s mantra. It attempts to smooth over the rough, splintered edges of the 13-year-old original, while attempting to modernise what hasn’t aged as well.

Swashbuckling, sword-swinging action

Going back to the original Black Flag’s combat was a shock to the system. By current-day standards, it’s imprecise and unwieldy, difficult to track enemies during a skirmish.

Resynced leans on the combat system of recent Assassin’s Creed games, mapping attacks to a controller’s shoulder buttons, while making encounters easier to parse with a robust targeting system. Going toe-to-toe with an enemy relies heavily on timing, trading blows until one combatant pierces the other’s defences.

At times, combat swings heavily towards waiting for an enemy to make a mistake. As a scrappy pirate, wouldn’t fighting dirty and creating your own openings be more thematically appropriate? Instead, some land-based fights reached a stalemate, where I awkwardly waited for a foe to make an errant thrust I could parry.

Assassin's Creed Black Flag Resynced screenshot Kenway underwater
Image: Ubisoft.

Successfully parrying an attack does create further openings, however. In most cases, perfectly timing a parry lets you brutally take down an enemy in one hit, skewering them like a kebab. One kill leads to another, with Kenway able to swiftly chain multiple takedowns in quick succession, making you feel powerful.

Absent an RPG system may be, but there’s still merit in buying and upgrading new equipment. Better swords let you chain together more takedowns after parrying, so you can carve through more enemies in less time. It’s a much better system than an arbitrary stat upgrade — don’t expect to see a marginally better blade that includes a 2.38 per cent chance of giving your opponent explosive diarrhoea.

Rather than going overboard with upgrades of diminishing returns, Black Flag Resynced gives you logically better equipment to strive for. Buying a new sword doesn’t make Kenway magically more powerful. Instead, it just lets him fight more efficiently and is better able to take advantage of his latent skills.

I’m on a boat

Like the original, much of your time in Black Flag Resynced is spent on open water, commandeering a ship loaded with cannons, manned by a crew with a penchant for shanties.

There’s a compelling rhythm to Black Flag’s naval warfare. Each combatant fires a barrage of projectiles, with a brief respite while each ship’s crew prepares for the next volley. Positioning is arguably the most important factor; it’s a tight balance between sailing close enough to reach an opponent, while leaving enough distance so you’re not a sitting duck after firing your cannons.

In a way, the ship battles are like a choreographed dance. Timing is essential, as is thinking several steps ahead so you’re not caught behind everyone else. Unlike dancing, making too many mistakes will see you blown up and killed (unless there’s an extreme form of dancing I’m unaware of).

Assassin's Creed Black Flag Resynced screenshot Kenway sailing
Image: Ubisoft.

While at the mercy of the seas, the punchy sound design is as important as what you can see. It’s a distinctly Newtonian soundscape in that every action is met with a corresponding reaction. Cannon fire punctuates otherwise calm seas, as projectiles whoosh perilously past your vessel, leaving you to pray that the next salvo won’t land. Ships explode into splinters of wood as if fracturing your very sternum, joined by the panicked shrieks of crew members.

If it weren’t for the fact that you’re solely responsible for the life and death of Kenway and his followers, it’d be a spectacular audio experience to sit back and unpack in granular detail.

Being on top of all this takes a while to grasp. Ships of such grand scale don’t turn quickly, ratcheting up the tension as gunpowder explodes from all directions. I bit off more than I could chew multiple times, but immediately jumped back in, eager for more.

It’s an assassin’s life for me

During one of the missions I played, Kenway remarked to a fellow pirate that it felt like he was stuck running errands rather than living the life he had envisioned. His comment came toward the end of a three-hour session, so perhaps it was fatigue setting in, but it felt apt considering a sense of familiarity had begun to set in.

For nearly two decades, Assassin’s Creed has revolved around a similar gameplay loop. Stalk a target through conveniently placed shrubbery, stab some dudes, and check off countless map markers — there have been some subtle variations along the way, but the nucleus remains the same.

Assassin’s Creed Black Flag was one of the best examples of this structure over 10 years ago, and Resynced reinforces how much Ubisoft got it right the first time (and how little open-world games have tangibly changed since then). In a bizarre Ship of Theseus way, Resynced looks new, but still authentically feels like a game from the mid-2010s, sans the clunky controls.

That familiarity could yet be its greatest strength as Ubisoft bets big on nostalgia. We’ll soon see just how strong the pull of the sea is when Assassin’s Creed Black Flag Resynced launches on 9 July for PlayStation 5, Xbox Series X/S, and PC.

Chris Button attended a preview event in Singapore as a guest of Ubisoft.

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Wednesday, 20 May 2026

Logitech MX Master 4 gets good vibrations with Windows 11 update

Logitech MX Master 4 gets good vibrations with Windows 11 update

We’re big fans of the Logitech MX Master 4; it’s a comfortable productivity mouse with a bunch of clever features. One of the biggest changes from its predecessor was the addition of haptic feedback, confirming every click and action you take. In a recent update, the Logitech MX Master 4 will pair even more nicely with Windows 11 PCs, providing haptic feedback at an operating system level.

It means that rearranging windows or aligning objects in Microsoft programs, like PowerPoint, will produce a subtle vibration through the mouse, confirming the action. It’s similar to the haptic feedback you get from phones and trackpads, aimed at making everything you do feel satisfying and tactile.

The integration between Logitech’s mouse and Windows 11 is live now via a firmware update using Logi Options+. MX Master 4 mice shipped from spring onwards will already have the required firmware out of the box.

According to Logitech, support for additional haptic feedback across more Windows and third-party apps will arrive “in the coming months”. I could see haptic feedback helping in a lot of creative apps, like when using video editing software to line up clips precisely. Plus, the little hit of dopamine that comes from a little vibration wouldn’t go astray.

Although Logitech only confirmed Windows 11 integration for the MX Master 4, I’d be keen to see some form of Mac functionality in the future. Using a MacBook trackpad is very satisfying, and I’d enjoy getting that haptic feedback from an external mouse, too.

The post Logitech MX Master 4 gets good vibrations with Windows 11 update appeared first on GadgetGuy.


Hey Apple, where are the Aussie leagues in your sports app?

Hey Apple, where are the Aussie leagues in your sports app?

Yesterday, Apple launched its free sports app in Australia, one of 90 regions to be added since the app first launched in 2024. Naturally, there’s a FIFA World Cup around the corner, with everyone keen to tune in to the world game for the four-yearly event. Between major soccer leagues and various American sports, however, there’s a distinct lack of Australian representation in Apple Sports.

Newly updated for the World Cup, Apple Sports lets you choose which country you want to follow, receiving live score updates in a slick, minimalistic interface. Unlike many other sports scores apps, Apple’s isn’t riddled with unsightly ads in every corner.

It looks nice and is easy to use, but its appeal only reaches as far as your preference in sporting leagues. Aside from the World Cup, the selection of available sports is very American and Eurocentric. Premier League, Formula 1, NFL, NHL, NBA, and PGA among the included sports you can follow within Apple’s app — each of which has a reasonably strong following in Australia.

Apple, where are my Australian sports?

Conspicuously absent is any inclusion of Australia’s major sporting codes. There’s no AFL, NRL or cricket, for starters. Even the A-League can’t crack a mention among the collection of soccer leagues in the app.

As much as we love sports in Australia, our viewership would be a drop in the ocean compared to the global competitions favoured by Apple. Still, there’s little reason at this stage to choose Apple Sports over something like the ESPN app, which has been around for far longer.

I couldn’t even use Apple Sports to follow Australian athletes in individual-based competitions. I’d be more inclined to use the app if my home screen could show how Min Woo or Minjee Lee went in the golf, Alex de Minaur’s latest tournaments, or where Oscar Piastri is in the F1 rankings.

Unfortunately, Apple Sports currently only lets you follow teams, not individual athletes, limiting its appeal in Australia. There’s a good foundation for an all-in-one uncluttered sports scores app once it takes its overseas sports blinkers off.

Give me some AFL, cricket, and the ability to follow Aussie athletes in individual-based sports, and I’ll be back on board.

The post Hey Apple, where are the Aussie leagues in your sports app? appeared first on GadgetGuy.


Tuesday, 19 May 2026

Ring spotlight & floodlight cameras get 2K quality upgrade

Ring spotlight & floodlight cameras get 2K quality upgrade

Amazon is bringing a couple of updated versions of its outdoor Ring security cameras to Australia, claiming sharper video quality at a more affordable price.

While it’s not quite at the low price point of Amazon’s budget Blink range of security gear, the 2nd Gen versions of the $279 Ring Spotlight Camera and $329 Floodlight Camera compete closely with other mid-range smart home security cameras.

Previous versions of these cameras recorded 1080p footage, while the new models use what Ring calls “Retinal 2K” quality. Retinal refers to the brand’s clearer video quality, first introduced with its 4K cameras last year. In addition to the boost in resolution, it’s also meant to improve low-light visibility.

As the names of the latest cameras suggest, seeing in the dark is something of a speciality. On the 2nd Gen Ring Spotlight Camera is a 550-lumen light to help brighten up dark areas. Meanwhile, the new Floodlight Camera goes even brighter, with its built-in floodlights rated at 2,000 lumens. Aside from increasing visibility at night, the lights also act as a deterrent to would-be intruders.

Both cameras have a field of view spanning 140 degrees horizontally and 85 degrees vertically. Each one uses Wi-Fi 4 technology, only supporting the 2.4GHz network band. Although more smart devices are starting to support 5GHz bands these days, 2.4GHz is still widely used due to its increased range.

Like most floodlight security cameras, the 2nd Gen Ring Floodlight Camera relies on a wired connection. On the upside, it means ongoing power without worrying about battery life, and support for continuous recording, which requires an add-on purchase with a Ring Protect subscription. The less power-hungry Spotlight Camera is available in a few other configurations, including battery, wired, and a plug-in model.

Both cameras are available to pre-order now via Amazon, with shipments expected to arrive in Australia during the first week of June.

GadgetGuy occasionally uses affiliate links and may receive a small commission from purchased products.

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Apple Sports app launches in Australia

Apple Sports app launches in Australia

Apple has switched on its free Apple Sports app for Australian iPhone users, part of a global rollout that adds the app to more than 90 new countries and regions.

The app, which serves up real-time scores, live stats and play-by-play tracking, is now available in over 170 countries around the world. The Australian launch arrives alongside a fresh set of features built for the 2026 FIFA World Cup, which kicks off in just over a month across the United States, Canada and Mexico.

A customisable home for live scores

Apple is positioning the app as a second-screen companion for live sport. Fans choose their teams, tournaments and leagues during setup, and the Home screen scoreboard arranges fixtures in the order they want. The layout remains focused on the action, with scores ticking over as games unfold.

Customisation runs deeper than just team selection. Users can prioritise how leagues and tournaments appear, follow an entire competition instead of a single side, and reorder the scoreboard to put their most-watched events up the top.

New features for the 2026 FIFA World Cup

For the World Cup, Apple has added a tournament bracket view. The scrollable layout shows matchups and results for every round, letting users follow their team from the group stage through to the final without flicking between schedules.

Game cards have also been redesigned. Each match shows visual starting lineups with on-field formations, giving viewers a quick read on tactics before kickoff.

A new One-Tap to Apple News feature sends fans straight to editorial coverage from inside Apple Sports, including World Cup announcements and post-match analysis. So it’s more like one-stop hub for fans who would rather not bounce between sources.

Available now

Apple’s Sports app announcement is just in time for the build-up to the World Cup, the next major event on the global sporting agenda. It’s great that Australian fans now have a place to track scores on their iPhones, with no ads, no subscription and no sign-in barrier.

Apple Sports widget on laptop, tablet and phone.
There’s also an Apple Sports widget for Macs, iPads and iPhones. Source: Apple

Apple Sports is available now as a free download from the App Store. Users who already have the app installed will see the new World Cup features and expanded country coverage land via an update.

More Apple News and reviews on GadgetGuy

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Luxury headphones you didn’t know you wanted: Sony’s 1000X The COLLEXION

Luxury headphones you didn’t know you wanted: Sony’s 1000X The COLLEXION

Ten years on from the original MDR-1000X, Sony has decided the anniversary calls for something a bit more indulgent. Enter 1000X THE COLLEXION, a new premium addition to the 1000X line that sits alongside, rather than replaces, the WH-1000XM6 that landed earlier this year.

At the press event, Sony was clear that the 1000X isn’t replacing the M6, which is already a favourite. This is a parallel option for those who want their listening experience to feel more like a special occasion.

It will set you back $999.95 AUD, available now in Platinum and Black.

Built to be touched

Man and woman wearing 1000X headphones

When trying them out, one of the first things I noticed was the headband design. Beyond the thick cushion, Sony has gone with hand-finished metal: a matte, sandblasted body offset by gloss edges, with each piece actually hand-polished by a craftsperson. It’s the sort of detail you’d expect on a watch, not a set of headphones.

The earcups and headband padding are wrapped in a soft faux leather that apparently took Sony two years to develop. Sony says this is more pliable and more sustainable than the real thing, and it feels the part, with a supple, warm texture that’s more forgiving than the M6’s finish. The earcups are bigger too, and the headband cushion is wider, both aimed at spreading weight more evenly for long sessions, and long flights.

I also noticed that the buttons and mic openings are integrated cleanly into the metalwork, so there’s none of the visual clutter you sometimes find on premium headphones, which can look a bit overdone.

What’s new under the hood

THE COLLEXION gets a bespoke driver, a high-rigidity dome made from unidirectional carbon composite with a soft edge, which Sony says delivers cleaner separation between instruments, more detail at the top end and a wider soundstage.

Tuning was handled in collaboration with a handful of GRAMMY-winning and nominated mastering engineers out of the US. The deliberate brief, Sony says, was to avoid imposing a ‘house sound’ and instead stay faithful to what the artist intended. We’ll be putting that claim through its paces in our full GadgetGuy review.

THE COLLEXION is also the first Sony headphone to ship with DSEE Ultimate, which uses Edge-AI to upscale compressed music in real time, restoring detail and dynamic range that the source is lacking. The model has been trained on Sony Music’s library using millions of samples.

Man using phone while wearing Sony 1000X THE COLLEXION headphones
Credit: Sony

360 Reality Audio Upmix gets a workout too, expanding to three modes (Music, Cinema and Game) accessed via a dedicated Listening Mode button on the cup. The idea is the same big-room spatial effect across all three, just tuned for the content you’re pointed at.

Familiar 1000X strengths

The active noise cancelling (ANC) is the same setup as the M6, with 12 microphones feeding Sony’s Multi-Noise Sensor tech and the Adaptive NC Optimizer, plus real-time analysis adjusting to whatever environment you’ve walked into. Call quality, app support via Sound Connect, and the 24-hour battery (with a five-minute top-up good for three hours) all carry across as well. Ear pads remain user-replaceable.

On the sustainability side, around 25% of the plastic in the product is recycled, and the packaging is plastic-free, using Sony’s sugarcane-bamboo paper mix. The carry case has been designed with accessibility in mind too, with a magnetic closure, like the M6’s case, that’s easier to open than a zipper.

<h2>And a new colour for the M6</h2>

Alongside THE COLLEXION, Sony has added a fifth colour to the WH-1000XM6 range. Sandstone joins the existing four, with the same audio performance as the rest of the line, just a warmer, more neutral finish for those who’d rather not pick between black and silver. RRP is $699.95 AUD, available now.

First impressions

Sony 1000X THE COLLEXION in Platinum on chair with watch
Credit: Sony

Overall, the 1000X THE COLLEXION builds on an already well-proven and excellent M6 platform. Only these ones are luxurious, in terms of texture, feel and finish. That extends to the case, too, which has a more considered, almost bag-like feel in the hand, and I like the hole in the middle. On my head, they’re more comfortable and padded than the M6s that I usually wear. They really do lift the experience for those who want to feel just a little bit special when kicking back and visiting old vinyl friends, or simply winding down to a favourite flick. A full GadgetGuy review, including how they actually sound, is coming soon.

More headphone news and reviews on GadgetGuy.com.au

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Monday, 18 May 2026

6G testing to take off with Telstra and Ericsson teaming up

6G testing to take off with Telstra and Ericsson teaming up

It feels like 5G hasn’t been around all that long. When you think of how long we’ve been texting and making phone calls, 2019 is a short seven years ago. Technology doesn’t stand still, however, which is why Telstra is working with Ericsson to prepare for 6G connectivity.

Announced overnight, the partnership between Australia’s biggest telco and the Swedish networking company sees the duo intending to work together on the future of connectivity. Both parties will spend time split across Sweden and the Gold Coast to research and test 6G technology as part of an information-sharing agreement.

By testing the latest technologies in different regions, the telcos hope to assess how 6G works based on various factors. Telstra and Ericsson previously worked together on 5G technology, with the newly inked partnership the latest in a long-running relationship between the pair.

In announcing the 6G collaboration, both companies referred to the technology as “AI-native”. Neither telco elaborated on the specifics, but it appears to relate to how AI is built into the network from the ground up.

“6G will redefine what a network fundamentally is – not just an AI-native technology platform, but a platform that senses, adapts and orchestrates resources to deliver outcomes for enterprises and society at scale; simply an intelligent fabric,” said Erik Ekudden, Ericsson Chief Technology Officer.

Shailin Sehgal, Telstra’s Group Executive of Global Networks and Technology, claimed that “6G will be the most intelligent network yet”, with the “ability to sense the environment around the network”.

“[This] opens the potential for new use cases for public safety, agriculture, weather detection and more,” Sehgal said.

There’s no set timeline at this stage for when to expect 6G as a publicly available technology. Considering it’s still in the research and development stage, expect it to be a while away.

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