In one of the worst-kept secrets in gaming, The Elder Scrolls IV: Oblivion Remastered ‘surprise’ launched overnight, taking players back to the setting of Cyrodiil.
Various leaks and teasers alluding to the re-release dropped ahead of time, foreshadowing the announcement well in advance. Now, the 2006 RPG is available with a more modern coat of paint, including The Shivering Isles and Knights of the Nine DLCs.
Bethesda handed over remastering duties to the Paris-based Virtuos team, freshening up Oblivion for modern platforms, including Xbox Series X|S, PlayStation 5, and PC for $84.95. Xbox Game Pass subscribers can access the remaster as part of the service’s game library.
In a video announcing Oblivion Remastered, Bethesda boss Todd Howard briefly mentioned that the team is “working on the sixth chapter”, referring to The Elder Scrolls VI, which was confirmed all the way back in 2018. While that’s all Howard had to say about that, in the meantime, Oblivion Remastered looks like a significant overhaul of the original.
Now playable in 4K at 60 frames per second, Oblivion‘s visuals look much sharper. Some have commented that the remaster took away much of the original’s colour, but has done little to disaude players; the game already has a “Very Positive” user rating on Steam after rocketing up the PC platform’s charts.
Virtuos also modernised many gameplay aspects, including character levelling and creation, combat, and the user interface. Players breathed a sigh of relief when the developers confirmed Oblivion now supports sprinting. In the original, you moved at a set pace that gradually improved as your character levelled up. Perhaps unsurprisingly, it caused frustration among players trying the 2006 version after being used to faster in-game movement.
With the remaster’s release, it’s brought back a wave of nostalgia, including the horse armour controversy of the mid-2000s. As for mods, Oblivion Remastered doesn’t officially have mod support, but that hasn’t stopped tinkerers from having their way.
Based on the initial positive reaction, it’s another argument for supporting dedicated teams to remaster classic games. No doubt it’s considered a win for Microsoft after it copped criticism for its recent generative AI Quake II demo.
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